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Citron
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Mirror of the Citron emulator
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spirv
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emit_spirv.h
Age
Commit message (
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Author
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-03-12
emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors
ameerj
2021-12-05
emit_spirv: Reduce emit_spirv.h include overhead
ameerj
2021-12-05
shader_recompiler: Adjust emit_context includes
ameerj
2021-11-16
vulkan: Fix rescaling push constant usage
ameerj
2021-11-16
emit_spirv: Fix RescalingLayout alignment
ameerj
2021-11-16
emit_spirv: Fix RescalingLayout alignment
ameerj
2021-11-16
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
spirv: Implement rescaling patching
ReinUsesLisp
2021-07-22
shader: Split profile and runtime information in separate structs
ReinUsesLisp
2021-07-22
Move SPIR-V emission functions to their own header
ReinUsesLisp
2021-07-22
shader: Implement Int32 SUATOM/SURED
ameerj
2021-07-22
spirv: Support OpenGL uniform buffers and change bindings
ReinUsesLisp
2021-07-22
shader: Implement VertexA stage
FernandoS27
2021-07-22
shader: Move microinstruction header to the value header
ReinUsesLisp
2021-07-22
shader: Add NVN storage buffer fallbacks
ReinUsesLisp
2021-07-22
shader: Add coarse derivatives
FernandoS27
2021-07-22
shader: Implement fine derivates constant propagation
FernandoS27
2021-07-22
shader: Implement SR_Y_DIRECTION
FernandoS27
2021-07-22
shader: Fix memory barriers
ReinUsesLisp
2021-07-22
spirv: Use ConstOffset instead of Offset when possible
ReinUsesLisp
2021-07-22
shader: Implement SampleMask
ReinUsesLisp
2021-07-22
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-22
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-22
spirv: Rework storage buffers and shader memory
ReinUsesLisp
2021-07-22
shader: Implement geometry shaders
ReinUsesLisp
2021-07-22
shader: Implement OUT
ReinUsesLisp
2021-07-22
shader: Implement LOP CC
ReinUsesLisp
2021-07-22
shader: Implement SR_THREAD_KILL
ReinUsesLisp
2021-07-22
shader: Implement ATOM/S and RED
ameerj
2021-07-22
shader: Move LaneId to the warp emission file and fix AMD
ReinUsesLisp
2021-07-22
shader: Implement SULD and SUST
ReinUsesLisp
2021-07-22
shader: Implement indexed attributes
FernandoS27
2021-07-22
shader: Add subgroup masks
ReinUsesLisp
2021-07-22
shader: Implement BAR and fix memory barriers
ReinUsesLisp
2021-07-22
shader: Reimplement GetCbufU64 as GetCbufU32x2
ReinUsesLisp
2021-07-22
shader: Address Feedback
FernandoS27
2021-07-22
shader: Implement SR_LaneId
FernandoS27
2021-07-22
shader: Implement MEMBAR
FernandoS27
2021-07-22
shader: Improve VOTE.VTG stub
FernandoS27
2021-07-22
shader: Implement ImageGradient
FernandoS27
2021-07-22
shader,spirv: Implement ImageQueryLod.
FernandoS27
2021-07-22
shader: Implement FSWZADD
ameerj
2021-07-22
shader: Implement BRX
FernandoS27
2021-07-22
shader: Implement I2I CC
ameerj
2021-07-22
shader: Implement I2I SAT
ameerj
2021-07-22
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
2021-07-22
spirv: Remove dependencies on Environment when generating SPIR-V
ReinUsesLisp
2021-07-22
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2021-07-22
shader: Refactor PTP and other minor changes
ReinUsesLisp
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