Age | Commit message (Collapse) | Author | |
---|---|---|---|
2025-01-14 | Revert incorrect copyright attribution for non-contributed files | Zephyron | |
- In commit b3facaa6bb30cdc39f2b7d632fef1e3bfeee7785, the copyright header was updated to include "Citron Homebrew Project" across multiple files, regardless of whether any contributions were made. - This commit removes the incorrect attribution and reverts the copyright header to its previous state. - Copyright attribution should only be added when meaningful contributions have been made to the file. - This commit ensures proper compliance with copyright standards and maintains correct attribution to the respective contributors. - Special thanks to Tachi for pointing out the need for these corrections and ensuring that proper attribution practices are followed. | |||
2024-12-31 | chore: update project references and add Citron copyright | Zephyron | |
- Replaced all references to the old project name with Citron. - Added Citron copyright information alongside existing notices in all files. | |||
2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
2022-03-12 | emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors | ameerj | |
2021-12-05 | emit_spirv: Reduce emit_spirv.h include overhead | ameerj | |
emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on. | |||
2021-12-05 | shader_recompiler: Adjust emit_context includes | ameerj | |
2021-11-16 | vulkan: Fix rescaling push constant usage | ameerj | |
2021-11-16 | emit_spirv: Fix RescalingLayout alignment | ameerj | |
2021-11-16 | emit_spirv: Fix RescalingLayout alignment | ameerj | |
2021-11-16 | shader: Properly scale image reads and add GL SPIR-V support | ReinUsesLisp | |
Thanks for everything! | |||
2021-11-16 | spirv: Implement rescaling patching | ReinUsesLisp | |
2021-07-22 | shader: Split profile and runtime information in separate structs | ReinUsesLisp | |
2021-07-22 | Move SPIR-V emission functions to their own header | ReinUsesLisp | |
2021-07-22 | shader: Implement Int32 SUATOM/SURED | ameerj | |
2021-07-22 | spirv: Support OpenGL uniform buffers and change bindings | ReinUsesLisp | |
2021-07-22 | shader: Implement VertexA stage | FernandoS27 | |
2021-07-22 | shader: Move microinstruction header to the value header | ReinUsesLisp | |
2021-07-22 | shader: Add NVN storage buffer fallbacks | ReinUsesLisp | |
When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime. | |||
2021-07-22 | shader: Add coarse derivatives | FernandoS27 | |
2021-07-22 | shader: Implement fine derivates constant propagation | FernandoS27 | |
2021-07-22 | shader: Implement SR_Y_DIRECTION | FernandoS27 | |
2021-07-22 | shader: Fix memory barriers | ReinUsesLisp | |
2021-07-22 | spirv: Use ConstOffset instead of Offset when possible | ReinUsesLisp | |
2021-07-22 | shader: Implement SampleMask | ReinUsesLisp | |
2021-07-22 | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | |
2021-07-22 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | |
2021-07-22 | spirv: Rework storage buffers and shader memory | ReinUsesLisp | |
2021-07-22 | shader: Implement geometry shaders | ReinUsesLisp | |
2021-07-22 | shader: Implement OUT | ReinUsesLisp | |
2021-07-22 | shader: Implement LOP CC | ReinUsesLisp | |
2021-07-22 | shader: Implement SR_THREAD_KILL | ReinUsesLisp | |
2021-07-22 | shader: Implement ATOM/S and RED | ameerj | |
2021-07-22 | shader: Move LaneId to the warp emission file and fix AMD | ReinUsesLisp | |
2021-07-22 | shader: Implement SULD and SUST | ReinUsesLisp | |
2021-07-22 | shader: Implement indexed attributes | FernandoS27 | |
2021-07-22 | shader: Add subgroup masks | ReinUsesLisp | |
2021-07-22 | shader: Implement BAR and fix memory barriers | ReinUsesLisp | |
2021-07-22 | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp | |
It may generate better code on some compilers and it's easier to handle. | |||
2021-07-22 | shader: Address Feedback | FernandoS27 | |
2021-07-22 | shader: Implement SR_LaneId | FernandoS27 | |
2021-07-22 | shader: Implement MEMBAR | FernandoS27 | |
2021-07-22 | shader: Improve VOTE.VTG stub | FernandoS27 | |
2021-07-22 | shader: Implement ImageGradient | FernandoS27 | |
2021-07-22 | shader,spirv: Implement ImageQueryLod. | FernandoS27 | |
2021-07-22 | shader: Implement FSWZADD | ameerj | |
2021-07-22 | shader: Implement BRX | FernandoS27 | |
2021-07-22 | shader: Implement I2I CC | ameerj | |
2021-07-22 | shader: Implement I2I SAT | ameerj | |
2021-07-22 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | |