Age | Commit message (Expand) | Author |
2021-07-22 | shader: Fix ShadowCube declaration type, set number of pipeline threads based... | FernandoS27 |
2021-07-22 | shader: Add subgroup masks | ReinUsesLisp |
2021-07-22 | shader: Implement BAR and fix memory barriers | ReinUsesLisp |
2021-07-22 | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp |
2021-07-22 | shader: Address Feedback | FernandoS27 |
2021-07-22 | shader: Implement SR_LaneId | FernandoS27 |
2021-07-22 | shader: Fix shared memory on cool drivers | FernandoS27 |
2021-07-22 | shader: Implement MEMBAR | FernandoS27 |
2021-07-22 | shader: Improve VOTE.VTG stub | FernandoS27 |
2021-07-22 | shader: Implement ViewportIndex | FernandoS27 |
2021-07-22 | shader: Stub TLD4's PTP when it isn't constant | FernandoS27 |
2021-07-22 | shader: Fix branches to visited virtual blocks | ReinUsesLisp |
2021-07-22 | shader: Fix dependency on identity removal pass | ReinUsesLisp |
2021-07-22 | spirv: Remove unnecesary variable for clip distances | ReinUsesLisp |
2021-07-22 | shader: Implement ClipDistance | FernandoS27 |
2021-07-22 | shader: Fix TXD | FernandoS27 |
2021-07-22 | shader: Address feedback | FernandoS27 |
2021-07-22 | shader: Implement ImageGradient | FernandoS27 |
2021-07-22 | shader: Implement TMML partially | FernandoS27 |
2021-07-22 | shader,spirv: Implement ImageQueryLod. | FernandoS27 |
2021-07-22 | shader: Implement TLD | FernandoS27 |
2021-07-22 | spirv: Add fixed pipeline point size | ReinUsesLisp |
2021-07-22 | shader: Add PointCoord attribute | FernandoS27 |
2021-07-22 | shader: Add PointSize attribute | ameerj |
2021-07-22 | shader: Store type of phi nodes in flags | ReinUsesLisp |
2021-07-22 | spirv: Fix default output attribute initialization | ReinUsesLisp |
2021-07-22 | shader: Implement FSWZADD | ameerj |
2021-07-22 | shader: Implement BRX | FernandoS27 |
2021-07-22 | shader: Implement I2I CC | ameerj |
2021-07-22 | shader: Implement I2I SAT | ameerj |
2021-07-22 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp |
2021-07-22 | shader: Better interpolation and disabled attributes support | ReinUsesLisp |
2021-07-22 | spirv: Remove dependencies on Environment when generating SPIR-V | ReinUsesLisp |
2021-07-22 | shader: Implement front face | ReinUsesLisp |
2021-07-22 | shader: Implement TXQ and fix FragDepth | ReinUsesLisp |
2021-07-22 | shader: Refactor PTP and other minor changes | ReinUsesLisp |
2021-07-22 | shader: Add IR opcode for ImageFetch | FernandoS27 |
2021-07-22 | shader: Implement TLD4.PTP | FernandoS27 |
2021-07-22 | shader: Implement FragDepth | FernandoS27 |
2021-07-22 | shader: Implement TLD4 and TLD4_B | FernandoS27 |
2021-07-22 | shader: Implement SHFL | ameerj |
2021-07-22 | shader: Fix F2I | FernandoS27 |
2021-07-22 | shader: Implement NDC [-1, 1], attribute types and default varying initializa... | ReinUsesLisp |
2021-07-22 | shader: Implement VOTE | ameerj |
2021-07-22 | shader: Implement DMNMX, DSET, DSETP | ameerj |
2021-07-22 | shader: Add support for fp16 comparisons and misc fixes | ReinUsesLisp |
2021-07-22 | spirv: Implement VertexId and InstanceId, refactor code | ReinUsesLisp |
2021-07-22 | shader: Implement I2F | ReinUsesLisp |
2021-07-22 | shader: Add partial rasterizer integration | ReinUsesLisp |
2021-07-22 | shader: Implement DADD | ameerj |