Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-11-18 | shader_recompiler: Fix spelling of "derivate" (#12067) | Ameer J | |
2023-10-19 | Manually robust on Maxwell and earlier | Kelebek1 | |
2023-09-22 | emit_spirv: fix incorrect use of descriptor index in image atomics | Liam | |
2023-09-14 | shader_recompiler: skip sampler for buffer textures (#11435) | liamwhite | |
2023-09-02 | shader_recompiler: always declare image format for image buffers | Liam | |
2023-09-01 | shader_recompiler: fix emulation of 3D textureGrad | Liam | |
2023-06-22 | Remove memory allocations in some hot paths | Kelebek1 | |
2023-06-03 | video_core: Enable support_descriptor_aliasing on Turnip, disable storage ↵ | bunnei | |
atomic otherwise. | |||
2023-06-03 | Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs | Billy Laws | |
This crashes their shader compiler for some reason. | |||
2023-06-03 | Implement scaled vertex buffer format emulation | Billy Laws | |
These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead. | |||
2023-05-11 | Fix Tears of the Kingdom flickering clouds and depths. | Kelebek1 | |
2023-04-30 | Define SampleMask as an array | Kelebek1 | |
2023-04-08 | shader_recompiler: Use vector arithmetic rather than component-wise in ↵ | Wollnashorn | |
ImageGatherSubpixelOffset Should be more efficient and better readable | |||
2023-04-08 | shader_recompiler: Add subpixel offset for correct rounding at `ImageGather` | Wollnashorn | |
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures. See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary. This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956). | |||
2023-01-29 | spirv: Fix TXQ with MSAA textures | ameerj | |
2023-01-29 | Merge pull request #9694 from ameerj/txq-mips | liamwhite | |
shader_recompiler: TXQ: Skip QueryLevels when possible | |||
2023-01-28 | Merge pull request #9682 from ameerj/shader-s32 | bunnei | |
shader_recompiler: Remove S32 IR type | |||
2023-01-28 | shader_recompiler: TXQ: Skip QueryLevels when possible | ameerj | |
2023-01-25 | shader_recompiler: Remove S32 IR type | ameerj | |
The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32 | |||
2023-01-23 | spirv: fix multisampled image fetch | Liam | |
2023-01-05 | Run clang-format | Billy Laws | |
2023-01-05 | shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUs | Billy Laws | |
The existing implementation only supports 64 invoc-per-subgroup GPUs, and misbehaves on adreno when invocations need to be split into 4 emulated subgroups. | |||
2023-01-05 | shader_recompiler: SPIRV: Only enable int64 feature when supported | Billy Laws | |
2023-01-05 | Vulkan: Add a workaround for input_position on Adreno drivers | Billy Laws | |
Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct. | |||
2023-01-04 | Video_core: Address feedback | Fernando Sahmkow | |
2023-01-01 | MacroHLE: Add HLE replacement for base vertex and base instance. | Fernando Sahmkow | |
2022-12-17 | Merge pull request #7450 from FernandoS27/ndc-vulkan | liamwhite | |
Vulkan: Add support for VK_EXT_depth_clip_control. | |||
2022-12-13 | Vulkan: Add support for VK_EXT_depth_clip_control. | FernandoS27 | |
2022-12-13 | spirv_emit_context: declare GroupNonUniform capability for ↵ | Liam | |
SubgroupLocalInvocationId | |||
2022-11-27 | Vulkan: update initialization | Liam | |
Co-authored-by: bylaws <bylaws@users.noreply.github.com> | |||
2022-11-18 | spirv_emit_context: add missing flat decoration | Liam | |
2022-11-18 | Merge pull request #9253 from vonchenplus/attr_layer | liamwhite | |
shader: Implement miss attribute layer | |||
2022-11-17 | shader: Implement miss attribute layer | FengChen | |
2022-11-07 | video_core: Fix few issues in Tess stage | FengChen | |
2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen | |
2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen | |
2022-08-25 | video_code: support rectangle texture | FengChen | |
2022-07-29 | Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan. | Kelebek1 | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
2022-04-01 | shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V | Liam | |
2022-03-22 | Include <bit> header when std::count{r,l}_zero is used | Billy Laws | |
Needed for compilation with older libc++ releases | |||
2022-03-20 | shader_recompiler: Reduce unused includes | ameerj | |
2022-03-17 | Address review comments | Liam | |
2022-03-17 | shader_recompiler: Use functions for indirect const buffer accesses | Liam | |
2022-03-17 | Address review comments | Liam | |
2022-03-14 | shader: add support for const buffer indirect addressing | Liam | |
2022-03-12 | emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors | ameerj | |
2022-01-29 | shaders: Add U64->U32x2 Atomic fallback functions | ameerj | |
2022-01-28 | spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics | ameerj | |
Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used. Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus | |||
2022-01-28 | emit_spirv: Add Xfb execution mode when transform feedback is used | ameerj | |
Fixes Transform Feedback on Vulkan AMD drivers. |