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Mirror of the Citron emulator
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Commit message (
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Author
2021-09-08
Merge pull request #6962 from vonchenplus/spirv_support_legacy_attribute
bunnei
2021-09-08
Detail adjustment
Feng Chen
2021-09-08
Detail adjustment
Feng Chen
2021-09-07
Re-implement get unused location
Feng Chen
2021-09-07
Move attribute related definitions to spirv anonymous namespace
Feng Chen
2021-09-06
Dynamic get unused location
Feng Chen
2021-09-06
Implement intput and output fixed fnc textures
Feng Chen
2021-09-03
Rename parameters
Feng Chen
2021-09-03
Fix create GraphicsPipelines crash
Feng Chen
2021-09-02
Add input/output location
Feng Chen
2021-09-01
Add colorfront and txtcoord support
Feng Chen
2021-08-26
emit_spirv_context_get_set: Fix Get FrontFace return value
ameerj
2021-08-19
SPIR-V: Merge two ifs in EmitGetAttribute
Valeri
2021-07-26
emit_spirv_instructions: Add missing header guard
Lioncash
2021-07-22
shader: Fix disabled attribute default values
ameerj
2021-07-22
shader_recompiler, video_core: Resolve clang errors
lat9nq
2021-07-22
shader: Ignore global memory ops on devices lacking int64 support
ameerj
2021-07-22
emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
ReinUsesLisp
2021-07-22
shader: GCC fmt 8.0.0 fixes
lat9nq
2021-07-22
shader: Fix disabled and unwritten attributes and varyings
ReinUsesLisp
2021-07-22
spirv: Fix code emission when descriptor aliasing is unsupported
ReinUsesLisp
2021-07-22
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-22
shader: Remove IAbs64
ReinUsesLisp
2021-07-22
shader: Move loop safety tests to code emission
ReinUsesLisp
2021-07-22
spirv: Properly handle devices without int8 and int16
ReinUsesLisp
2021-07-22
spirv: Handle small storage buffer loads on devices with no support
ReinUsesLisp
2021-07-22
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-22
shader: Split profile and runtime info headers
ReinUsesLisp
2021-07-22
spirv: Reduce log severity of mismatching denorm rules
ReinUsesLisp
2021-07-22
shader: Add logging
ReinUsesLisp
2021-07-22
shader: Add shader loop safety check settings
lat9nq
2021-07-22
spirv/convert: Catch more signed operations oversights
ameerj
2021-07-22
spirv/convert: Catch more broken signed operations on Nvidia OpenGL
ReinUsesLisp
2021-07-22
shader: Add support for "negative" and unaligned offsets
ReinUsesLisp
2021-07-22
spirv: Fix output generics with components
ReinUsesLisp
2021-07-22
opengl: Declare fragment outputs even if they are not used
ReinUsesLisp
2021-07-22
spirv: Fix image and image buffer descriptor index usage
ReinUsesLisp
2021-07-22
shader: Split profile and runtime information in separate structs
ReinUsesLisp
2021-07-22
shader: Read branch conditions from an instruction
ReinUsesLisp
2021-07-22
glasm: Implement TEX and TEXS instructions
ReinUsesLisp
2021-07-22
shader_recompiler: GCC fixes
lat9nq
2021-07-22
emit_spirv: Jump to loop body with local variable
ReinUsesLisp
2021-07-22
emit_spirv: Add missing block in case
ReinUsesLisp
2021-07-22
glasm: Initial implementation of phi nodes on GLASM
ReinUsesLisp
2021-07-22
glasm: Rework control flow introducing a syntax list
ReinUsesLisp
2021-07-22
glasm: Implement shuffle and vote instructions on GLASM
ReinUsesLisp
2021-07-22
shader: Fixup SPIR-V emit header namespaces
ReinUsesLisp
2021-07-22
Move SPIR-V emission functions to their own header
ReinUsesLisp
2021-07-22
shader: Optimize NVN Fallthrough
FernandoS27
2021-07-22
shader: Implement Int32 SUATOM/SURED
ameerj
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