| Age | Commit message (Collapse) | Author |
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Thanks for everything!
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shader: Spirv support legacy attribute v2
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Ensures all drivers behave the same way in this case.
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shaders: Fix warp instructions on 64-thread warp devices
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renderer_vulkan: Spirv support glsl legacy attribute
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The IR expects GetAttribute to return an F32 value. This case was returning a U32 instead.
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Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
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Fix regression on Fire Emblem: Three Houses when using native fp16.
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Fixes OpenGL.
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Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
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