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Citron
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Mirror of the Citron emulator
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spirv
Age
Commit message (
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Author
2021-07-22
shader: Read branch conditions from an instruction
ReinUsesLisp
2021-07-22
glasm: Implement TEX and TEXS instructions
ReinUsesLisp
2021-07-22
shader_recompiler: GCC fixes
lat9nq
2021-07-22
emit_spirv: Jump to loop body with local variable
ReinUsesLisp
2021-07-22
emit_spirv: Add missing block in case
ReinUsesLisp
2021-07-22
glasm: Initial implementation of phi nodes on GLASM
ReinUsesLisp
2021-07-22
glasm: Rework control flow introducing a syntax list
ReinUsesLisp
2021-07-22
glasm: Implement shuffle and vote instructions on GLASM
ReinUsesLisp
2021-07-22
shader: Fixup SPIR-V emit header namespaces
ReinUsesLisp
2021-07-22
Move SPIR-V emission functions to their own header
ReinUsesLisp
2021-07-22
shader: Optimize NVN Fallthrough
FernandoS27
2021-07-22
shader: Implement Int32 SUATOM/SURED
ameerj
2021-07-22
spirv: Be aware of NAN unaware drivers
ReinUsesLisp
2021-07-22
spirv: Add SSBO read fallbacks when no aliasing is available
ReinUsesLisp
2021-07-22
spirv: Add OpKill fallback to demote
ReinUsesLisp
2021-07-22
spirv: Do not enable ShaderLayer
ReinUsesLisp
2021-07-22
spirv: Enable DemoteToHelperInvocationEXT only when supported
ReinUsesLisp
2021-07-22
spirv: Use OriginLowerLeft when requested
ReinUsesLisp
2021-07-22
spirv: Only add image operands mask when needed
ReinUsesLisp
2021-07-22
spirv: Workaround image unsigned offset bug
ReinUsesLisp
2021-07-22
spirv: Add int8 and int16 capabilities only when supported
ReinUsesLisp
2021-07-22
spirv: Add integer clamping workarounds
ReinUsesLisp
2021-07-22
spirv: Implement int8 and int16 conversion fallbacks
ReinUsesLisp
2021-07-22
spirv: Support OpenGL uniform buffers and change bindings
ReinUsesLisp
2021-07-22
spirv: Desambiguate descriptor names
ReinUsesLisp
2021-07-22
shader: Implement VertexA stage
FernandoS27
2021-07-22
shader: Fix storage type when reading patches on tess control
ReinUsesLisp
2021-07-22
shader: Implement indexed textures
ReinUsesLisp
2021-07-22
shader: Move microinstruction header to the value header
ReinUsesLisp
2021-07-22
shader: Add NVN storage buffer fallbacks
ReinUsesLisp
2021-07-22
spirv: Fix ViewportMask
ReinUsesLisp
2021-07-22
spirv: Replace Constant/ConstantComposite with Const helper
ameerj
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: Add coarse derivatives
FernandoS27
2021-07-22
shader: Implement fine derivates constant propagation
FernandoS27
2021-07-22
shader: Implement SR_Y_DIRECTION
FernandoS27
2021-07-22
shader: Fix memory barriers
ReinUsesLisp
2021-07-22
spirv: Fix implicit lod type
ReinUsesLisp
2021-07-22
spirv: Use explicit lods outside of fragment shaders
ReinUsesLisp
2021-07-22
spirv: Use ConstOffset instead of Offset when possible
ReinUsesLisp
2021-07-22
shader: Implement BFE and BFI CC
ameerj
2021-07-22
shader: Implement SampleMask
ReinUsesLisp
2021-07-22
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-22
spirv: Bitcast non-F32 output attributes to their type before store
ReinUsesLisp
2021-07-22
spirv: Implement ViewportMask with NV_viewport_array2
ReinUsesLisp
2021-07-22
spirv: Bitcast non-F32 attributes to F32
ReinUsesLisp
2021-07-22
shader: Implement PrimitiveId
ReinUsesLisp
2021-07-22
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-22
spirv: Implement image buffers
ReinUsesLisp
2021-07-22
spirv: Implement Layer stores
ReinUsesLisp
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