| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-22 | spirv: Reduce log severity of mismatching denorm rules | ReinUsesLisp | |
| 2021-07-22 | shader: Add logging | ReinUsesLisp | |
| 2021-07-22 | shader: Add shader loop safety check settings | lat9nq | |
| Also add a setting for enable Nsight Aftermath. | |||
| 2021-07-22 | spirv/convert: Catch more signed operations oversights | ameerj | |
| The sign bit on integers of size < 32 was not properly preserved in casts | |||
| 2021-07-22 | spirv/convert: Catch more broken signed operations on Nvidia OpenGL | ReinUsesLisp | |
| BitCast U32 to S32 before converting to float on drivers with broken signed operations. | |||
| 2021-07-22 | shader: Add support for "negative" and unaligned offsets | ReinUsesLisp | |
| "Negative" offsets don't exist. They are shown as such due to a bug in nvdisasm. Unaligned offsets have been proved to read the aligned offset. For example, when reading an U32, if the offset is 6, the offset read will be 4. | |||
| 2021-07-22 | spirv: Fix output generics with components | ReinUsesLisp | |
| 2021-07-22 | opengl: Declare fragment outputs even if they are not used | ReinUsesLisp | |
| Fixes Ori and the Blind Forest's menu on GLASM. For some reason (probably high level optimizations) it is not sanitized on SPIR-V for OpenGL. Vulkan is unaffected by this change. | |||
| 2021-07-22 | spirv: Fix image and image buffer descriptor index usage | ReinUsesLisp | |
| 2021-07-22 | shader: Split profile and runtime information in separate structs | ReinUsesLisp | |
| 2021-07-22 | shader: Read branch conditions from an instruction | ReinUsesLisp | |
| Fixes the identity removal pass. | |||
| 2021-07-22 | glasm: Implement TEX and TEXS instructions | ReinUsesLisp | |
| Remove lod clamp from texture instructions with lod, as this is not needed (nor supported). | |||
| 2021-07-22 | shader_recompiler: GCC fixes | lat9nq | |
| Fixes members of unnamed union not being accessible, and one function without a declaration. | |||
| 2021-07-22 | emit_spirv: Jump to loop body with local variable | ReinUsesLisp | |
| Silence unused variable warning | |||
| 2021-07-22 | emit_spirv: Add missing block in case | ReinUsesLisp | |
| 2021-07-22 | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp | |
| 2021-07-22 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | |
| This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | |||
| 2021-07-22 | glasm: Implement shuffle and vote instructions on GLASM | ReinUsesLisp | |
| 2021-07-22 | shader: Fixup SPIR-V emit header namespaces | ReinUsesLisp | |
| 2021-07-22 | Move SPIR-V emission functions to their own header | ReinUsesLisp | |
| 2021-07-22 | shader: Optimize NVN Fallthrough | FernandoS27 | |
| 2021-07-22 | shader: Implement Int32 SUATOM/SURED | ameerj | |
| 2021-07-22 | spirv: Be aware of NAN unaware drivers | ReinUsesLisp | |
| 2021-07-22 | spirv: Add SSBO read fallbacks when no aliasing is available | ReinUsesLisp | |
| 2021-07-22 | spirv: Add OpKill fallback to demote | ReinUsesLisp | |
| 2021-07-22 | spirv: Do not enable ShaderLayer | ReinUsesLisp | |
| This is enabled by an extension instead of the capability. | |||
| 2021-07-22 | spirv: Enable DemoteToHelperInvocationEXT only when supported | ReinUsesLisp | |
| 2021-07-22 | spirv: Use OriginLowerLeft when requested | ReinUsesLisp | |
| 2021-07-22 | spirv: Only add image operands mask when needed | ReinUsesLisp | |
| 2021-07-22 | spirv: Workaround image unsigned offset bug | ReinUsesLisp | |
| Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned texture offsets. | |||
| 2021-07-22 | spirv: Add int8 and int16 capabilities only when supported | ReinUsesLisp | |
| 2021-07-22 | spirv: Add integer clamping workarounds | ReinUsesLisp | |
| Workaround more bugs on Nvidia's OpenGL SPIR-V compiler. | |||
| 2021-07-22 | spirv: Implement int8 and int16 conversion fallbacks | ReinUsesLisp | |
| 2021-07-22 | spirv: Support OpenGL uniform buffers and change bindings | ReinUsesLisp | |
| 2021-07-22 | spirv: Desambiguate descriptor names | ReinUsesLisp | |
| Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are used for name matching. | |||
| 2021-07-22 | shader: Implement VertexA stage | FernandoS27 | |
| 2021-07-22 | shader: Fix storage type when reading patches on tess control | ReinUsesLisp | |
| 2021-07-22 | shader: Implement indexed textures | ReinUsesLisp | |
| 2021-07-22 | shader: Move microinstruction header to the value header | ReinUsesLisp | |
| 2021-07-22 | shader: Add NVN storage buffer fallbacks | ReinUsesLisp | |
| When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime. | |||
| 2021-07-22 | spirv: Fix ViewportMask | ReinUsesLisp | |
| 2021-07-22 | spirv: Replace Constant/ConstantComposite with Const helper | ameerj | |
| 2021-07-22 | shader: Address feedback | FernandoS27 | |
| 2021-07-22 | shader: Add coarse derivatives | FernandoS27 | |
| 2021-07-22 | shader: Implement fine derivates constant propagation | FernandoS27 | |
| 2021-07-22 | shader: Implement SR_Y_DIRECTION | FernandoS27 | |
| 2021-07-22 | shader: Fix memory barriers | ReinUsesLisp | |
| 2021-07-22 | spirv: Fix implicit lod type | ReinUsesLisp | |
| 2021-07-22 | spirv: Use explicit lods outside of fragment shaders | ReinUsesLisp | |
| 2021-07-22 | spirv: Use ConstOffset instead of Offset when possible | ReinUsesLisp | |
