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path: root/src/shader_recompiler/backend/spirv
AgeCommit message (Expand)Author
2021-07-26emit_spirv_instructions: Add missing header guardLioncash
2021-07-22shader: Fix disabled attribute default valuesameerj
2021-07-22shader_recompiler, video_core: Resolve clang errorslat9nq
2021-07-22shader: Ignore global memory ops on devices lacking int64 supportameerj
2021-07-22emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 NvidiaReinUsesLisp
2021-07-22shader: GCC fmt 8.0.0 fixeslat9nq
2021-07-22shader: Fix disabled and unwritten attributes and varyingsReinUsesLisp
2021-07-22spirv: Fix code emission when descriptor aliasing is unsupportedReinUsesLisp
2021-07-22shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp
2021-07-22shader: Remove IAbs64ReinUsesLisp
2021-07-22shader: Move loop safety tests to code emissionReinUsesLisp
2021-07-22spirv: Properly handle devices without int8 and int16ReinUsesLisp
2021-07-22spirv: Handle small storage buffer loads on devices with no supportReinUsesLisp
2021-07-22shader: Properly manage attributes not written from previous stagesReinUsesLisp
2021-07-22shader: Split profile and runtime info headersReinUsesLisp
2021-07-22spirv: Reduce log severity of mismatching denorm rulesReinUsesLisp
2021-07-22shader: Add loggingReinUsesLisp
2021-07-22shader: Add shader loop safety check settingslat9nq
2021-07-22spirv/convert: Catch more signed operations oversightsameerj
2021-07-22spirv/convert: Catch more broken signed operations on Nvidia OpenGLReinUsesLisp
2021-07-22shader: Add support for "negative" and unaligned offsetsReinUsesLisp
2021-07-22spirv: Fix output generics with componentsReinUsesLisp
2021-07-22opengl: Declare fragment outputs even if they are not usedReinUsesLisp
2021-07-22spirv: Fix image and image buffer descriptor index usageReinUsesLisp
2021-07-22shader: Split profile and runtime information in separate structsReinUsesLisp
2021-07-22shader: Read branch conditions from an instructionReinUsesLisp
2021-07-22glasm: Implement TEX and TEXS instructionsReinUsesLisp
2021-07-22shader_recompiler: GCC fixeslat9nq
2021-07-22emit_spirv: Jump to loop body with local variableReinUsesLisp
2021-07-22emit_spirv: Add missing block in caseReinUsesLisp
2021-07-22glasm: Initial implementation of phi nodes on GLASMReinUsesLisp
2021-07-22glasm: Rework control flow introducing a syntax listReinUsesLisp
2021-07-22glasm: Implement shuffle and vote instructions on GLASMReinUsesLisp
2021-07-22shader: Fixup SPIR-V emit header namespacesReinUsesLisp
2021-07-22Move SPIR-V emission functions to their own headerReinUsesLisp
2021-07-22shader: Optimize NVN FallthroughFernandoS27
2021-07-22shader: Implement Int32 SUATOM/SUREDameerj
2021-07-22spirv: Be aware of NAN unaware driversReinUsesLisp
2021-07-22spirv: Add SSBO read fallbacks when no aliasing is availableReinUsesLisp
2021-07-22spirv: Add OpKill fallback to demoteReinUsesLisp
2021-07-22spirv: Do not enable ShaderLayerReinUsesLisp
2021-07-22spirv: Enable DemoteToHelperInvocationEXT only when supportedReinUsesLisp
2021-07-22spirv: Use OriginLowerLeft when requestedReinUsesLisp
2021-07-22spirv: Only add image operands mask when neededReinUsesLisp
2021-07-22spirv: Workaround image unsigned offset bugReinUsesLisp
2021-07-22spirv: Add int8 and int16 capabilities only when supportedReinUsesLisp
2021-07-22spirv: Add integer clamping workaroundsReinUsesLisp
2021-07-22spirv: Implement int8 and int16 conversion fallbacksReinUsesLisp
2021-07-22spirv: Support OpenGL uniform buffers and change bindingsReinUsesLisp
2021-07-22spirv: Desambiguate descriptor namesReinUsesLisp