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path: root/src/shader_recompiler/backend/spirv
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2021-07-22shader: Implement TXQ and fix FragDepthReinUsesLisp
2021-07-22shader: Refactor PTP and other minor changesReinUsesLisp
2021-07-22shader: Add IR opcode for ImageFetchFernandoS27
2021-07-22shader: Implement TLD4.PTPFernandoS27
2021-07-22shader: Implement FragDepthFernandoS27
2021-07-22shader: Implement TLD4 and TLD4_BFernandoS27
2021-07-22shader: Implement SHFLameerj
2021-07-22shader: Fix F2IFernandoS27
2021-07-22shader: Implement NDC [-1, 1], attribute types and default varying ↵ReinUsesLisp
initialization
2021-07-22shader: Implement VOTEameerj
2021-07-22shader: Implement DMNMX, DSET, DSETPameerj
2021-07-22shader: Add support for fp16 comparisons and misc fixesReinUsesLisp
2021-07-22spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp
2021-07-22shader: Implement I2FReinUsesLisp
2021-07-22shader: Add partial rasterizer integrationReinUsesLisp
2021-07-22shader: Implement DADDameerj
2021-07-22shader: Implement FSET and FSETPameerj
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
2021-07-22shader: Implement TEXSReinUsesLisp
2021-07-22shader: Implement CAL inlining function callsReinUsesLisp
2021-07-22spirv: Add SignedZeroInfNanPreserve logicameerj
2021-07-22shader: Implement FMNMXameerj
And add a const in FCMP
2021-07-22shader: Implement FCMPameerj
still need to configure some settings for NV denorm flush and intel NaN
2021-07-22shader: Partial implementation of LDCReinUsesLisp
2021-07-22shader: Initial support for textures and TEXReinUsesLisp
2021-07-22shader: Implement R2Pameerj
2021-07-22shader: Implement SHFameerj
2021-07-22shader: Implement LEAameerj
2021-07-22shader: Implement HADD2ReinUsesLisp
2021-07-22shader: Implement FLOameerj
2021-07-22shader: Implement IMNMXameerj
2021-07-22shader: Implement POPCameerj
2021-07-22shader: Implement SHRameerj
2021-07-22spirv: Move phi arguments emit to a separate functionReinUsesLisp
2021-07-22spirv: Add support for self-referencing phi nodesReinUsesLisp
2021-07-22shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCReinUsesLisp
2021-07-22shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp
2021-07-22shader: Fix MOV(reg), add SHL variants and emit neg and abs instructionsReinUsesLisp
2021-07-22spirv: Fixes and Intel specific workaroundsReinUsesLisp
2021-07-22shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp
2021-07-22shader: Add denorm flush supportReinUsesLisp
2021-07-22spirv: Add lower fp16 to fp32 passReinUsesLisp
2021-07-22shader: Primitive Vulkan integrationReinUsesLisp
2021-07-22spirv: Implement EmitIdentityReinUsesLisp
2021-07-22spirv: Initial bindings supportReinUsesLisp
2021-07-22shader: Add support for forward declarationsReinUsesLisp
2021-07-22shader: Support SSA loops on IRReinUsesLisp
2021-07-22shader: Misc fixesReinUsesLisp
2021-07-22shader: Initial implementation of an ASTReinUsesLisp
2021-07-22spirv: Initial SPIR-V supportReinUsesLisp
2021-07-22shader: Add pools and rename filesReinUsesLisp