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Mirror of the Citron emulator
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Commit message (
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Author
2021-07-22
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2021-07-22
shader: Refactor PTP and other minor changes
ReinUsesLisp
2021-07-22
shader: Add IR opcode for ImageFetch
FernandoS27
2021-07-22
shader: Implement TLD4.PTP
FernandoS27
2021-07-22
shader: Implement FragDepth
FernandoS27
2021-07-22
shader: Implement TLD4 and TLD4_B
FernandoS27
2021-07-22
shader: Implement SHFL
ameerj
2021-07-22
shader: Fix F2I
FernandoS27
2021-07-22
shader: Implement NDC [-1, 1], attribute types and default varying ↵
ReinUsesLisp
initialization
2021-07-22
shader: Implement VOTE
ameerj
2021-07-22
shader: Implement DMNMX, DSET, DSETP
ameerj
2021-07-22
shader: Add support for fp16 comparisons and misc fixes
ReinUsesLisp
2021-07-22
spirv: Implement VertexId and InstanceId, refactor code
ReinUsesLisp
2021-07-22
shader: Implement I2F
ReinUsesLisp
2021-07-22
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-22
shader: Implement DADD
ameerj
2021-07-22
shader: Implement FSET and FSETP
ameerj
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
2021-07-22
shader: Implement TEXS
ReinUsesLisp
2021-07-22
shader: Implement CAL inlining function calls
ReinUsesLisp
2021-07-22
spirv: Add SignedZeroInfNanPreserve logic
ameerj
2021-07-22
shader: Implement FMNMX
ameerj
And add a const in FCMP
2021-07-22
shader: Implement FCMP
ameerj
still need to configure some settings for NV denorm flush and intel NaN
2021-07-22
shader: Partial implementation of LDC
ReinUsesLisp
2021-07-22
shader: Initial support for textures and TEX
ReinUsesLisp
2021-07-22
shader: Implement R2P
ameerj
2021-07-22
shader: Implement SHF
ameerj
2021-07-22
shader: Implement LEA
ameerj
2021-07-22
shader: Implement HADD2
ReinUsesLisp
2021-07-22
shader: Implement FLO
ameerj
2021-07-22
shader: Implement IMNMX
ameerj
2021-07-22
shader: Implement POPC
ameerj
2021-07-22
shader: Implement SHR
ameerj
2021-07-22
spirv: Move phi arguments emit to a separate function
ReinUsesLisp
2021-07-22
spirv: Add support for self-referencing phi nodes
ReinUsesLisp
2021-07-22
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
ReinUsesLisp
2021-07-22
shader: FMUL, select, RRO, and MUFU fixes
ReinUsesLisp
2021-07-22
shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
ReinUsesLisp
2021-07-22
spirv: Fixes and Intel specific workarounds
ReinUsesLisp
2021-07-22
shader: Rename, implement FADD.SAT and P2R (imm)
ReinUsesLisp
2021-07-22
shader: Add denorm flush support
ReinUsesLisp
2021-07-22
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
2021-07-22
shader: Primitive Vulkan integration
ReinUsesLisp
2021-07-22
spirv: Implement EmitIdentity
ReinUsesLisp
2021-07-22
spirv: Initial bindings support
ReinUsesLisp
2021-07-22
shader: Add support for forward declarations
ReinUsesLisp
2021-07-22
shader: Support SSA loops on IR
ReinUsesLisp
2021-07-22
shader: Misc fixes
ReinUsesLisp
2021-07-22
shader: Initial implementation of an AST
ReinUsesLisp
2021-07-22
spirv: Initial SPIR-V support
ReinUsesLisp
2021-07-22
shader: Add pools and rename files
ReinUsesLisp
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