| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-06-03 | Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs | Billy Laws | |
| This crashes their shader compiler for some reason. | |||
| 2023-06-03 | Implement scaled vertex buffer format emulation | Billy Laws | |
| These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead. | |||
| 2023-05-11 | Fix Tears of the Kingdom flickering clouds and depths. | Kelebek1 | |
| 2023-04-30 | Define SampleMask as an array | Kelebek1 | |
| 2023-04-08 | shader_recompiler: Use vector arithmetic rather than component-wise in ↵ | Wollnashorn | |
| ImageGatherSubpixelOffset Should be more efficient and better readable | |||
| 2023-04-08 | shader_recompiler: Add subpixel offset for correct rounding at `ImageGather` | Wollnashorn | |
| On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures. See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary. This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956). | |||
| 2023-03-12 | general: fix spelling mistakes | Liam | |
| 2023-02-08 | glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask | ameerj | |
| These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth | |||
| 2023-01-29 | spirv: Fix TXQ with MSAA textures | ameerj | |
| 2023-01-29 | emit_glasm_image: Fix TXQ with MSAA textures | ameerj | |
| 2023-01-29 | emit_glsl_image: Implement TXQ with MSAA textures | ameerj | |
| Also fixes for texture buffers, which do not have mips eithers. | |||
| 2023-01-29 | Merge pull request #9694 from ameerj/txq-mips | liamwhite | |
| shader_recompiler: TXQ: Skip QueryLevels when possible | |||
| 2023-01-28 | Merge pull request #9687 from ameerj/ogl-shader-ms | bunnei | |
| glasm, glsl: Implement multisampled Image Fetch | |||
| 2023-01-28 | Merge pull request #9682 from ameerj/shader-s32 | bunnei | |
| shader_recompiler: Remove S32 IR type | |||
| 2023-01-28 | shader_recompiler: TXQ: Skip QueryLevels when possible | ameerj | |
| 2023-01-28 | emit_glsl_image: Fix ImageFetch for MSAA textures | ameerj | |
| 2023-01-27 | glasm: Add MS sampler types | ameerj | |
| 2023-01-27 | glsl: Add MS sampler types | ameerj | |
| 2023-01-25 | shader_recompiler: Remove S32 IR type | ameerj | |
| The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32 | |||
| 2023-01-23 | spirv: fix multisampled image fetch | Liam | |
| 2023-01-05 | Run clang-format | Billy Laws | |
| 2023-01-05 | shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUs | Billy Laws | |
| The existing implementation only supports 64 invoc-per-subgroup GPUs, and misbehaves on adreno when invocations need to be split into 4 emulated subgroups. | |||
| 2023-01-05 | shader_recompiler: SPIRV: Only enable int64 feature when supported | Billy Laws | |
| 2023-01-05 | Vulkan: Add a workaround for input_position on Adreno drivers | Billy Laws | |
| Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct. | |||
| 2023-01-04 | Video_core: Address feedback | Fernando Sahmkow | |
| 2023-01-01 | MacroHLE: Add OpenGL Support | Fernando Sahmkow | |
| 2023-01-01 | MacroHLE: Add HLE replacement for base vertex and base instance. | Fernando Sahmkow | |
| 2022-12-17 | Merge pull request #7450 from FernandoS27/ndc-vulkan | liamwhite | |
| Vulkan: Add support for VK_EXT_depth_clip_control. | |||
| 2022-12-13 | Vulkan: Add support for VK_EXT_depth_clip_control. | FernandoS27 | |
| 2022-12-13 | spirv_emit_context: declare GroupNonUniform capability for ↵ | Liam | |
| SubgroupLocalInvocationId | |||
| 2022-11-27 | Vulkan: update initialization | Liam | |
| Co-authored-by: bylaws <bylaws@users.noreply.github.com> | |||
| 2022-11-18 | spirv_emit_context: add missing flat decoration | Liam | |
| 2022-11-18 | Merge pull request #9253 from vonchenplus/attr_layer | liamwhite | |
| shader: Implement miss attribute layer | |||
| 2022-11-17 | shader: Implement miss attribute layer | FengChen | |
| 2022-11-07 | video_core: Fix few issues in Tess stage | FengChen | |
| 2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen | |
| 2022-11-03 | Merge pull request #8858 from vonchenplus/mipmap | bunnei | |
| video_core: Generate mipmap texture by drawing | |||
| 2022-10-22 | CMakeLists: Disable C4100 and C4324 | Morph | |
| Disabling C4100 is similar to -Wno-unused-parameter | |||
| 2022-10-02 | shader_recompiler: add extended LDC to GLASM backend | Liam | |
| 2022-09-23 | chore: fix some typos | Andrea Pappacoda | |
| Fix some typos reported by Lintian | |||
| 2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen | |
| 2022-08-25 | video_code: support rectangle texture | FengChen | |
| 2022-07-29 | Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan. | Kelebek1 | |
| 2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
| This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
| 2022-04-01 | shader_compiler: support const buffer indirect addressing in GLSL | Liam | |
| 2022-04-01 | shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V | Liam | |
| 2022-03-22 | Include <bit> header when std::count{r,l}_zero is used | Billy Laws | |
| Needed for compilation with older libc++ releases | |||
| 2022-03-20 | shader_recompiler: Reduce unused includes | ameerj | |
| 2022-03-17 | Address review comments | Liam | |
| 2022-03-17 | shader_recompiler: Use functions for indirect const buffer accesses | Liam | |
