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Mirror of the Citron emulator
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Author
2023-09-14
shader_recompiler: skip sampler for buffer textures (#11435)
liamwhite
2023-09-02
shader_recompiler: always declare image format for image buffers
Liam
2023-09-01
shader_recompiler: fix emulation of 3D textureGrad
Liam
2023-08-18
Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation
Fernando Sahmkow
2023-06-25
emit_glasm: Fix lmem size computation
ameerj
2023-06-22
Remove memory allocations in some hot paths
Kelebek1
2023-06-03
video_core: Enable support_descriptor_aliasing on Turnip, disable storage ato...
bunnei
2023-06-03
Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
Billy Laws
2023-06-03
Implement scaled vertex buffer format emulation
Billy Laws
2023-05-11
Fix Tears of the Kingdom flickering clouds and depths.
Kelebek1
2023-04-30
Define SampleMask as an array
Kelebek1
2023-04-08
shader_recompiler: Use vector arithmetic rather than component-wise in ImageG...
Wollnashorn
2023-04-08
shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`
Wollnashorn
2023-03-12
general: fix spelling mistakes
Liam
2023-02-08
glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask
ameerj
2023-01-29
spirv: Fix TXQ with MSAA textures
ameerj
2023-01-29
emit_glasm_image: Fix TXQ with MSAA textures
ameerj
2023-01-29
emit_glsl_image: Implement TXQ with MSAA textures
ameerj
2023-01-29
Merge pull request #9694 from ameerj/txq-mips
liamwhite
2023-01-28
Merge pull request #9687 from ameerj/ogl-shader-ms
bunnei
2023-01-28
Merge pull request #9682 from ameerj/shader-s32
bunnei
2023-01-28
shader_recompiler: TXQ: Skip QueryLevels when possible
ameerj
2023-01-28
emit_glsl_image: Fix ImageFetch for MSAA textures
ameerj
2023-01-27
glasm: Add MS sampler types
ameerj
2023-01-27
glsl: Add MS sampler types
ameerj
2023-01-25
shader_recompiler: Remove S32 IR type
ameerj
2023-01-23
spirv: fix multisampled image fetch
Liam
2023-01-05
Run clang-format
Billy Laws
2023-01-05
shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUs
Billy Laws
2023-01-05
shader_recompiler: SPIRV: Only enable int64 feature when supported
Billy Laws
2023-01-05
Vulkan: Add a workaround for input_position on Adreno drivers
Billy Laws
2023-01-04
Video_core: Address feedback
Fernando Sahmkow
2023-01-01
MacroHLE: Add OpenGL Support
Fernando Sahmkow
2023-01-01
MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
2022-12-17
Merge pull request #7450 from FernandoS27/ndc-vulkan
liamwhite
2022-12-13
Vulkan: Add support for VK_EXT_depth_clip_control.
FernandoS27
2022-12-13
spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvoc...
Liam
2022-11-27
Vulkan: update initialization
Liam
2022-11-18
spirv_emit_context: add missing flat decoration
Liam
2022-11-18
Merge pull request #9253 from vonchenplus/attr_layer
liamwhite
2022-11-17
shader: Implement miss attribute layer
FengChen
2022-11-07
video_core: Fix few issues in Tess stage
FengChen
2022-11-04
video_core: Fix SNORM texture buffer emulating error (#9001)
Feng Chen
2022-11-03
Merge pull request #8858 from vonchenplus/mipmap
bunnei
2022-10-22
CMakeLists: Disable C4100 and C4324
Morph
2022-10-02
shader_recompiler: add extended LDC to GLASM backend
Liam
2022-09-23
chore: fix some typos
Andrea Pappacoda
2022-09-20
video_core: Generate mipmap texture by drawing
FengChen
2022-08-25
video_code: support rectangle texture
FengChen
2022-07-29
Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan.
Kelebek1
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