Age | Commit message (Collapse) | Author | |
---|---|---|---|
2025-02-16 | build: upgrade fmt and SDL2 | Zephyron | |
Update fmt library to version 11.0.2 and make necessary adjustments: - Replace fmt/format.h includes with fmt/ranges.h - Add const qualifiers to formatter::format functions - Update CMake to require fmt version 11 Additional dependency updates: - Update SDL2 bundled version from 2.28.2 to 2.32.0 - Update catch2 to version 3.8.0 - Update vcpkg baseline to c82f74667287d3dc386bce81e44964370c91a289 | |||
2025-01-20 | shader: Implement EmitInvocationInfo across all backends | Zephyron | |
- Add proper invocation info handling for tessellation and fragment stages - Return patch vertices info shifted by 16 bits for tessellation stages - Return sample mask shifted by 16 bits for fragment stage - Return standard format (0x00ff0000) for compute and other stages - Implement consistently across SPIRV, GLSL, and GLASM backends - Remove stubbed warning message | |||
2025-01-14 | Revert incorrect copyright attribution for non-contributed files | Zephyron | |
- In commit b3facaa6bb30cdc39f2b7d632fef1e3bfeee7785, the copyright header was updated to include "Citron Homebrew Project" across multiple files, regardless of whether any contributions were made. - This commit removes the incorrect attribution and reverts the copyright header to its previous state. - Copyright attribution should only be added when meaningful contributions have been made to the file. - This commit ensures proper compliance with copyright standards and maintains correct attribution to the respective contributors. - Special thanks to Tachi for pointing out the need for these corrections and ensuring that proper attribution practices are followed. | |||
2024-12-31 | chore: update project references and add Citron copyright | Zephyron | |
- Replaced all references to the old project name with Citron. - Added Citron copyright information alongside existing notices in all files. | |||
2024-02-22 | Merge pull request #13075 from liamwhite/mali-having-a-bad-time | Narr the Reg | |
shader_recompiler: throw on missing geometry streams in geometry shaders | |||
2024-02-19 | shader_recompiler: throw on missing geometry streams in geometry shaders | Liam | |
2024-02-15 | shader_recompiler: fix non-const offset for arrayed image types | Liam | |
2024-02-15 | Revert "shader_recompiler: use only ConstOffset for OpImageFetch" | Liam | |
This reverts commit f296a9ce9a1a144d322d54d4628dba6f8a800cb7. | |||
2024-02-05 | shader_recompiler: use only ConstOffset for OpImageFetch | Liam | |
2024-01-18 | Merge pull request #12644 from liamwhite/vkspec-image-offset | liamwhite | |
shader_recompiler: fix Offset operand usage for non-OpImage*Gather | |||
2024-01-16 | Merge remote-tracking branch 'origin/master' into typos3 | Viktor Szépe | |
2024-01-15 | Fix more typos | Viktor Szépe | |
2024-01-11 | shader_recompiler: emulate 8-bit and 16-bit storage writes with cas loop | Liam | |
2024-01-11 | shader_recompiler: fix Offset operand usage for non-OpImage*Gather | Liam | |
2024-01-04 | Merge pull request #12437 from ameerj/gl-amd-fixes | liamwhite | |
OpenGL: Fixes and workaround updates for AMD | |||
2023-12-26 | shader_recompiler: use default value for clip distances array | Liam | |
2023-12-26 | shader_recompiler: respect clip distance limits in indexed store | Liam | |
2023-12-21 | spirv_emit_context: Fix BaseInstance for OGL spirv | Ameer J | |
2023-12-21 | shader_recompiler: use float image operations on load/store when required | Liam | |
2023-12-20 | emit_glsl_image: Use inlined texelFetch offsets | Ameer J | |
2023-12-18 | shader_recompiler: use minimal clip distance array | Liam | |
2023-12-18 | shader_recompiler: ignore clip distances beyond driver support level | Liam | |
2023-12-03 | Merge pull request #12196 from ameerj/glsl-cbuf-sizes | liamwhite | |
GLSL: Use known cbuf sizes when possible | |||
2023-11-26 | GLSL: Prefer known used cbuf sizes | Ameer J | |
2023-11-26 | Merge branch 'master' into ssbo-align | Ameer J | |
2023-11-19 | renderer_vulkan: ignore viewport stores on non-supporting drivers | Liam | |
2023-11-18 | shader_recompiler: Fix spelling of "derivate" (#12067) | Ameer J | |
2023-10-31 | shader_recompiler: Align SSBO offsets in GlobalMemory functions | Ameer J | |
2023-10-23 | Merge pull request #11847 from ameerj/glsl-shfl-fix | liamwhite | |
emit_glsl_warp: Fix shfl_in_bounds conditional | |||
2023-10-22 | emit_glsl_warp: Fix shfl_in_bounds conditional | Ameer J | |
2023-10-19 | Manually robust on Maxwell and earlier | Kelebek1 | |
2023-10-02 | ci: fix new codespell errors | Liam | |
2023-09-22 | emit_spirv: fix incorrect use of descriptor index in image atomics | Liam | |
2023-09-14 | shader_recompiler: skip sampler for buffer textures (#11435) | liamwhite | |
2023-09-02 | shader_recompiler: always declare image format for image buffers | Liam | |
2023-09-01 | shader_recompiler: fix emulation of 3D textureGrad | Liam | |
2023-08-18 | Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation | Fernando Sahmkow | |
2023-06-25 | emit_glasm: Fix lmem size computation | ameerj | |
2023-06-22 | Remove memory allocations in some hot paths | Kelebek1 | |
2023-06-03 | video_core: Enable support_descriptor_aliasing on Turnip, disable storage ↵ | bunnei | |
atomic otherwise. | |||
2023-06-03 | Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs | Billy Laws | |
This crashes their shader compiler for some reason. | |||
2023-06-03 | Implement scaled vertex buffer format emulation | Billy Laws | |
These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead. | |||
2023-05-11 | Fix Tears of the Kingdom flickering clouds and depths. | Kelebek1 | |
2023-04-30 | Define SampleMask as an array | Kelebek1 | |
2023-04-08 | shader_recompiler: Use vector arithmetic rather than component-wise in ↵ | Wollnashorn | |
ImageGatherSubpixelOffset Should be more efficient and better readable | |||
2023-04-08 | shader_recompiler: Add subpixel offset for correct rounding at `ImageGather` | Wollnashorn | |
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures. See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary. This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956). | |||
2023-03-12 | general: fix spelling mistakes | Liam | |
2023-02-08 | glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask | ameerj | |
These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth | |||
2023-01-29 | spirv: Fix TXQ with MSAA textures | ameerj | |
2023-01-29 | emit_glasm_image: Fix TXQ with MSAA textures | ameerj | |