Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-12-20 | emit_glsl_image: Use inlined texelFetch offsets | Ameer J | |
2023-12-03 | Merge pull request #12196 from ameerj/glsl-cbuf-sizes | liamwhite | |
GLSL: Use known cbuf sizes when possible | |||
2023-11-26 | GLSL: Prefer known used cbuf sizes | Ameer J | |
2023-11-26 | Merge branch 'master' into ssbo-align | Ameer J | |
2023-11-19 | renderer_vulkan: ignore viewport stores on non-supporting drivers | Liam | |
2023-11-18 | shader_recompiler: Fix spelling of "derivate" (#12067) | Ameer J | |
2023-10-31 | shader_recompiler: Align SSBO offsets in GlobalMemory functions | Ameer J | |
2023-10-23 | Merge pull request #11847 from ameerj/glsl-shfl-fix | liamwhite | |
emit_glsl_warp: Fix shfl_in_bounds conditional | |||
2023-10-22 | emit_glsl_warp: Fix shfl_in_bounds conditional | Ameer J | |
2023-10-19 | Manually robust on Maxwell and earlier | Kelebek1 | |
2023-10-02 | ci: fix new codespell errors | Liam | |
2023-09-22 | emit_spirv: fix incorrect use of descriptor index in image atomics | Liam | |
2023-09-14 | shader_recompiler: skip sampler for buffer textures (#11435) | liamwhite | |
2023-09-02 | shader_recompiler: always declare image format for image buffers | Liam | |
2023-09-01 | shader_recompiler: fix emulation of 3D textureGrad | Liam | |
2023-08-18 | Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation | Fernando Sahmkow | |
2023-06-25 | emit_glasm: Fix lmem size computation | ameerj | |
2023-06-22 | Remove memory allocations in some hot paths | Kelebek1 | |
2023-06-03 | video_core: Enable support_descriptor_aliasing on Turnip, disable storage ↵ | bunnei | |
atomic otherwise. | |||
2023-06-03 | Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs | Billy Laws | |
This crashes their shader compiler for some reason. | |||
2023-06-03 | Implement scaled vertex buffer format emulation | Billy Laws | |
These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead. | |||
2023-05-11 | Fix Tears of the Kingdom flickering clouds and depths. | Kelebek1 | |
2023-04-30 | Define SampleMask as an array | Kelebek1 | |
2023-04-08 | shader_recompiler: Use vector arithmetic rather than component-wise in ↵ | Wollnashorn | |
ImageGatherSubpixelOffset Should be more efficient and better readable | |||
2023-04-08 | shader_recompiler: Add subpixel offset for correct rounding at `ImageGather` | Wollnashorn | |
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures. See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary. This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956). | |||
2023-03-12 | general: fix spelling mistakes | Liam | |
2023-02-08 | glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask | ameerj | |
These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth | |||
2023-01-29 | spirv: Fix TXQ with MSAA textures | ameerj | |
2023-01-29 | emit_glasm_image: Fix TXQ with MSAA textures | ameerj | |
2023-01-29 | emit_glsl_image: Implement TXQ with MSAA textures | ameerj | |
Also fixes for texture buffers, which do not have mips eithers. | |||
2023-01-29 | Merge pull request #9694 from ameerj/txq-mips | liamwhite | |
shader_recompiler: TXQ: Skip QueryLevels when possible | |||
2023-01-28 | Merge pull request #9687 from ameerj/ogl-shader-ms | bunnei | |
glasm, glsl: Implement multisampled Image Fetch | |||
2023-01-28 | Merge pull request #9682 from ameerj/shader-s32 | bunnei | |
shader_recompiler: Remove S32 IR type | |||
2023-01-28 | shader_recompiler: TXQ: Skip QueryLevels when possible | ameerj | |
2023-01-28 | emit_glsl_image: Fix ImageFetch for MSAA textures | ameerj | |
2023-01-27 | glasm: Add MS sampler types | ameerj | |
2023-01-27 | glsl: Add MS sampler types | ameerj | |
2023-01-25 | shader_recompiler: Remove S32 IR type | ameerj | |
The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32 | |||
2023-01-23 | spirv: fix multisampled image fetch | Liam | |
2023-01-05 | Run clang-format | Billy Laws | |
2023-01-05 | shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUs | Billy Laws | |
The existing implementation only supports 64 invoc-per-subgroup GPUs, and misbehaves on adreno when invocations need to be split into 4 emulated subgroups. | |||
2023-01-05 | shader_recompiler: SPIRV: Only enable int64 feature when supported | Billy Laws | |
2023-01-05 | Vulkan: Add a workaround for input_position on Adreno drivers | Billy Laws | |
Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct. | |||
2023-01-04 | Video_core: Address feedback | Fernando Sahmkow | |
2023-01-01 | MacroHLE: Add OpenGL Support | Fernando Sahmkow | |
2023-01-01 | MacroHLE: Add HLE replacement for base vertex and base instance. | Fernando Sahmkow | |
2022-12-17 | Merge pull request #7450 from FernandoS27/ndc-vulkan | liamwhite | |
Vulkan: Add support for VK_EXT_depth_clip_control. | |||
2022-12-13 | Vulkan: Add support for VK_EXT_depth_clip_control. | FernandoS27 | |
2022-12-13 | spirv_emit_context: declare GroupNonUniform capability for ↵ | Liam | |
SubgroupLocalInvocationId | |||
2022-11-27 | Vulkan: update initialization | Liam | |
Co-authored-by: bylaws <bylaws@users.noreply.github.com> |