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path: root/src/shader_recompiler/backend
AgeCommit message (Expand)Author
2024-01-04Merge pull request #12437 from ameerj/gl-amd-fixesliamwhite
2023-12-26shader_recompiler: use default value for clip distances arrayLiam
2023-12-26shader_recompiler: respect clip distance limits in indexed storeLiam
2023-12-21spirv_emit_context: Fix BaseInstance for OGL spirvAmeer J
2023-12-21shader_recompiler: use float image operations on load/store when requiredLiam
2023-12-20emit_glsl_image: Use inlined texelFetch offsetsAmeer J
2023-12-18shader_recompiler: use minimal clip distance arrayLiam
2023-12-18shader_recompiler: ignore clip distances beyond driver support levelLiam
2023-12-03Merge pull request #12196 from ameerj/glsl-cbuf-sizesliamwhite
2023-11-26GLSL: Prefer known used cbuf sizesAmeer J
2023-11-26Merge branch 'master' into ssbo-alignAmeer J
2023-11-19renderer_vulkan: ignore viewport stores on non-supporting driversLiam
2023-11-18shader_recompiler: Fix spelling of "derivate" (#12067)Ameer J
2023-10-31shader_recompiler: Align SSBO offsets in GlobalMemory functionsAmeer J
2023-10-23Merge pull request #11847 from ameerj/glsl-shfl-fixliamwhite
2023-10-22emit_glsl_warp: Fix shfl_in_bounds conditionalAmeer J
2023-10-19Manually robust on Maxwell and earlierKelebek1
2023-10-02ci: fix new codespell errorsLiam
2023-09-22emit_spirv: fix incorrect use of descriptor index in image atomicsLiam
2023-09-14shader_recompiler: skip sampler for buffer textures (#11435)liamwhite
2023-09-02shader_recompiler: always declare image format for image buffersLiam
2023-09-01shader_recompiler: fix emulation of 3D textureGradLiam
2023-08-18Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagationFernando Sahmkow
2023-06-25emit_glasm: Fix lmem size computationameerj
2023-06-22Remove memory allocations in some hot pathsKelebek1
2023-06-03video_core: Enable support_descriptor_aliasing on Turnip, disable storage ato...bunnei
2023-06-03Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUsBilly Laws
2023-06-03Implement scaled vertex buffer format emulationBilly Laws
2023-05-11Fix Tears of the Kingdom flickering clouds and depths.Kelebek1
2023-04-30Define SampleMask as an arrayKelebek1
2023-04-08shader_recompiler: Use vector arithmetic rather than component-wise in ImageG...Wollnashorn
2023-04-08shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`Wollnashorn
2023-03-12general: fix spelling mistakesLiam
2023-02-08glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMaskameerj
2023-01-29spirv: Fix TXQ with MSAA texturesameerj
2023-01-29emit_glasm_image: Fix TXQ with MSAA texturesameerj
2023-01-29emit_glsl_image: Implement TXQ with MSAA texturesameerj
2023-01-29Merge pull request #9694 from ameerj/txq-mipsliamwhite
2023-01-28Merge pull request #9687 from ameerj/ogl-shader-msbunnei
2023-01-28Merge pull request #9682 from ameerj/shader-s32bunnei
2023-01-28shader_recompiler: TXQ: Skip QueryLevels when possibleameerj
2023-01-28emit_glsl_image: Fix ImageFetch for MSAA texturesameerj
2023-01-27glasm: Add MS sampler typesameerj
2023-01-27glsl: Add MS sampler typesameerj
2023-01-25shader_recompiler: Remove S32 IR typeameerj
2023-01-23spirv: fix multisampled image fetchLiam
2023-01-05Run clang-formatBilly Laws
2023-01-05shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUsBilly Laws
2023-01-05shader_recompiler: SPIRV: Only enable int64 feature when supportedBilly Laws
2023-01-05Vulkan: Add a workaround for input_position on Adreno driversBilly Laws