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path: root/src/shader_recompiler/backend
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2021-09-29style: Remove extra space preceding the :: operatorMorph
2021-09-15Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.Fernando Sahmkow
2021-09-12Merge pull request #6948 from ameerj/amd-warp-fixMorph
shaders: Fix warp instructions on 64-thread warp devices
2021-09-08Merge pull request #6962 from vonchenplus/spirv_support_legacy_attributebunnei
renderer_vulkan: Spirv support glsl legacy attribute
2021-09-08Detail adjustmentFeng Chen
2021-09-08Detail adjustmentFeng Chen
2021-09-07Re-implement get unused locationFeng Chen
2021-09-07Move attribute related definitions to spirv anonymous namespaceFeng Chen
2021-09-06Dynamic get unused locationFeng Chen
2021-09-06Implement intput and output fixed fnc texturesFeng Chen
2021-09-03Rename parametersFeng Chen
2021-09-03Fix create GraphicsPipelines crashFeng Chen
2021-09-02Add input/output locationFeng Chen
2021-08-31emit_glsl_warp: Fix shuffle ops for 64-thread warp sizesameerj
2021-08-31emit_glsl_warp: Fix ballot related ops for 64-thread warp sizesameerj
2021-08-31emit_spirv_warp: Fix shuffle ops for 64-thread warp sizesameerj
2021-08-31emit_spirv_warp: Fix ballot related ops for 64-thread warp sizesameerj
2021-09-01Add colorfront and txtcoord supportFeng Chen
2021-08-26emit_spirv_context_get_set: Fix Get FrontFace return valueameerj
The IR expects GetAttribute to return an F32 value. This case was returning a U32 instead.
2021-08-19SPIR-V: Merge two ifs in EmitGetAttributeValeri
2021-07-26Merge pull request #6726 from lioncash/hguardRodrigo Locatti
emit_spirv_instructions: Add missing header guard
2021-07-26emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()Lioncash
This should be LINES_ADJACENCY
2021-07-26emit_spirv_instructions: Add missing header guardLioncash
2021-07-22shader: Fix disabled attribute default valuesameerj
2021-07-22glsl: Simplify FCMP emissionameerj
2021-07-22glsl: Update TessellationControl gl_inameerj
Adheres to GL_ARB_separate_shader_objects requirements
2021-07-22shader: Avoid usage of C++20 ranges to build in clangReinUsesLisp
2021-07-22glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZEameerj
2021-07-22shader_recompiler, video_core: Resolve clang errorslat9nq
Silences the following warnings-turned-errors: -Wsign-conversion -Wunused-private-field -Wbraced-scalar-init -Wunused-variable And some other errors
2021-07-22shader: Ignore global memory ops on devices lacking int64 supportameerj
2021-07-22emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 NvidiaReinUsesLisp
Fix regression on Fire Emblem: Three Houses when using native fp16.
2021-07-22shader: GCC fmt 8.0.0 fixeslat9nq
2021-07-22shader: Fix disabled and unwritten attributes and varyingsReinUsesLisp
2021-07-22glsl: Fix shared and local memory declarationsameerj
account for the fact that program.*memory_size is in units of bytes.
2021-07-22opengl: Implement LOP.CCameerj
Used by MH:Rise
2021-07-22spirv: Fix code emission when descriptor aliasing is unsupportedReinUsesLisp
Fixes OpenGL.
2021-07-22glsl: Declare local memory in mainameerj
2021-07-22glsl: Add passthrough geometry shader supportameerj
2021-07-22glasm: Add passthrough geometry shader supportReinUsesLisp
2021-07-22shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
2021-07-22glsl: Better IAdd Overflow CC fixameerj
This ensures the original operand values are not overwritten when being used in the overflow detection.
2021-07-22shader: Remove IAbs64ReinUsesLisp
2021-07-22glsl: Fix IADD CCameerj
2021-07-22shader: Move loop safety tests to code emissionReinUsesLisp
2021-07-22glsl: Remove frag color initializationameerj
2021-07-22glasm: Implement SetAttribute ViewportMaskameerj
2021-07-22emit_glsl_special: Skip initialization of frag_color0ameerj
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
2021-07-22glsl: Add missing ; in EmitSetSampleMaskMorph
Fixes shader compilation in Okami HD
2021-07-22glsl: Fix output varying initialization when transform feedback is usedameerj
2021-07-22spirv: Properly handle devices without int8 and int16ReinUsesLisp