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path: root/src/shader_recompiler/backend
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2021-07-22glasm: Fix output patch readsReinUsesLisp
With this, Luigi's Mansion's sand renders properly.
2021-07-22shader: Split profile and runtime information in separate structsReinUsesLisp
2021-07-22emit_glasm_context_get_and_set.cpp: Add missing semicolonsameerj
2021-07-22glasm: Fix patch attribute declarationsReinUsesLisp
2021-07-22glasm: Implement FSWZADDameerj
2021-07-22glasm: Implement PrimitiveId attribute readReinUsesLisp
2021-07-22glasm: Implement clip distance storesReinUsesLisp
2021-07-22glasm: Fix tessellation input attributesReinUsesLisp
2021-07-22glasm: Add missing semicolon on tesscoord readingReinUsesLisp
2021-07-22glasm: Fix tessellation headersReinUsesLisp
2021-07-22glasm: Add tessellation shader declarationsReinUsesLisp
2021-07-22glasm: Implement TessellationEvaluationPointReinUsesLisp
2021-07-22glasm: Implement patch memoryReinUsesLisp
2021-07-22glasm: Fix InvocationId declarationReinUsesLisp
2021-07-22glasm: Implement InvocationIdReinUsesLisp
2021-07-22glasm: Optimize EmitVertex into EMITReinUsesLisp
2021-07-22glasm: Implement geometry shader attribute readsReinUsesLisp
2021-07-22glasm: Properly declare attributes on geometry programsReinUsesLisp
2021-07-22glasm: Declare geometry program headersReinUsesLisp
2021-07-22glasm: Fix potential aliasing bug on cube array samplesReinUsesLisp
2021-07-22glasm: Implement ImageWriteReinUsesLisp
2021-07-22glasm: Implement ImageReadReinUsesLisp
2021-07-22glasm: Implement EmitVertex and EndPrimitiveReinUsesLisp
2021-07-22glasm: Implement ImageGradientReinUsesLisp
2021-07-22glasm: Implement 64-bit shiftsReinUsesLisp
2021-07-22glasm: Implement barriersReinUsesLisp
2021-07-22glasm: Fix compute stage nameReinUsesLisp
2021-07-22glasm: Fix phi instruction typesReinUsesLisp
2021-07-22glasm: Implement PREC on relevant instructionsReinUsesLisp
2021-07-22glasm: Implement stores to gl_ViewportIndexReinUsesLisp
2021-07-22glasm: Implement gl_PointSize storesReinUsesLisp
2021-07-22glasm: Implement gl_PointCoordReinUsesLisp
2021-07-22glasm: Implement ImageQueryLodReinUsesLisp
2021-07-22glasm: Implement ImageFetchReinUsesLisp
2021-07-22glasm: Implement IADD.CCameerj
2021-07-22glasm: Implement BFE.CCReinUsesLisp
2021-07-22glasm: Implement SelectU1ReinUsesLisp
2021-07-22glasm: Implement gl_WorkGroupIDReinUsesLisp
2021-07-22glasm: Implement TXQ and improve texture info readsReinUsesLisp
2021-07-22glasm: Implement gl_FrongFacing attributeReinUsesLisp
2021-07-22glasm: Support textures used in more than one stageReinUsesLisp
2021-07-22glasm: Implement textureGather instructionsReinUsesLisp
2021-07-22glasm: Implement gl_FragDepth and gl_SampleMask storesReinUsesLisp
2021-07-22glasm: Do not alias ConditionRef for nowReinUsesLisp
Immediate condition refs where not handled correctly. Just move the value for now.
2021-07-22shader: Read branch conditions from an instructionReinUsesLisp
Fixes the identity removal pass.
2021-07-22glasm: Implement InstanceId and VertexIdReinUsesLisp
2021-07-22glasm: Add missing return value on move assignmentReinUsesLisp
2021-07-22glasm: Fix aliased bitcasts ref countingReinUsesLisp
2021-07-22glasm: Remove unintentional comma on vector insertReinUsesLisp
2021-07-22glasm: Implement TEX and TEXS instructionsReinUsesLisp
Remove lod clamp from texture instructions with lod, as this is not needed (nor supported).