| Age | Commit message (Collapse) | Author | 
|---|
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | Fixes members of unnamed union not being accessible, and one function
without a declaration. | 
|  |  | 
|  | Silence unused variable warning | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow. | 
|  | StorageAtomicExchangeU64 is failing test seemingly due to failure storing 64-bit
result into the register | 
|  | Use a struct constructor to serialize register allocation arguments to
ensure registers are allocated in the same order regardless of the
compiler used.
The A and B functions can be called in any order when passed as
arguments to "foo":
  foo(A(), B())
But the order is guaranteed for curly-braced constructor calls in
classes:
  Foo{A(), B()}
Use this to get consistent behavior. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | also fixes ADD and SUB to use U modifier | 
|  |  | 
|  | Along with implementations of common instructions along the way |