Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-29 | emit_glasm_image: Fix TXQ with MSAA textures | ameerj | |
2023-01-29 | emit_glsl_image: Implement TXQ with MSAA textures | ameerj | |
Also fixes for texture buffers, which do not have mips eithers. | |||
2023-01-29 | Merge pull request #9694 from ameerj/txq-mips | liamwhite | |
shader_recompiler: TXQ: Skip QueryLevels when possible | |||
2023-01-28 | Merge pull request #9687 from ameerj/ogl-shader-ms | bunnei | |
glasm, glsl: Implement multisampled Image Fetch | |||
2023-01-28 | Merge pull request #9682 from ameerj/shader-s32 | bunnei | |
shader_recompiler: Remove S32 IR type | |||
2023-01-28 | shader_recompiler: TXQ: Skip QueryLevels when possible | ameerj | |
2023-01-28 | emit_glsl_image: Fix ImageFetch for MSAA textures | ameerj | |
2023-01-27 | glasm: Add MS sampler types | ameerj | |
2023-01-27 | glsl: Add MS sampler types | ameerj | |
2023-01-25 | shader_recompiler: Remove S32 IR type | ameerj | |
The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32 | |||
2023-01-23 | spirv: fix multisampled image fetch | Liam | |
2023-01-05 | Run clang-format | Billy Laws | |
2023-01-05 | shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUs | Billy Laws | |
The existing implementation only supports 64 invoc-per-subgroup GPUs, and misbehaves on adreno when invocations need to be split into 4 emulated subgroups. | |||
2023-01-05 | shader_recompiler: SPIRV: Only enable int64 feature when supported | Billy Laws | |
2023-01-05 | Vulkan: Add a workaround for input_position on Adreno drivers | Billy Laws | |
Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct. | |||
2023-01-04 | Video_core: Address feedback | Fernando Sahmkow | |
2023-01-01 | MacroHLE: Add OpenGL Support | Fernando Sahmkow | |
2023-01-01 | MacroHLE: Add HLE replacement for base vertex and base instance. | Fernando Sahmkow | |
2022-12-17 | Merge pull request #7450 from FernandoS27/ndc-vulkan | liamwhite | |
Vulkan: Add support for VK_EXT_depth_clip_control. | |||
2022-12-13 | Vulkan: Add support for VK_EXT_depth_clip_control. | FernandoS27 | |
2022-12-13 | spirv_emit_context: declare GroupNonUniform capability for ↵ | Liam | |
SubgroupLocalInvocationId | |||
2022-11-27 | Vulkan: update initialization | Liam | |
Co-authored-by: bylaws <bylaws@users.noreply.github.com> | |||
2022-11-18 | spirv_emit_context: add missing flat decoration | Liam | |
2022-11-18 | Merge pull request #9253 from vonchenplus/attr_layer | liamwhite | |
shader: Implement miss attribute layer | |||
2022-11-17 | shader: Implement miss attribute layer | FengChen | |
2022-11-07 | video_core: Fix few issues in Tess stage | FengChen | |
2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen | |
2022-11-03 | Merge pull request #8858 from vonchenplus/mipmap | bunnei | |
video_core: Generate mipmap texture by drawing | |||
2022-10-22 | CMakeLists: Disable C4100 and C4324 | Morph | |
Disabling C4100 is similar to -Wno-unused-parameter | |||
2022-10-02 | shader_recompiler: add extended LDC to GLASM backend | Liam | |
2022-09-23 | chore: fix some typos | Andrea Pappacoda | |
Fix some typos reported by Lintian | |||
2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen | |
2022-08-25 | video_code: support rectangle texture | FengChen | |
2022-07-29 | Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan. | Kelebek1 | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
2022-04-01 | shader_compiler: support const buffer indirect addressing in GLSL | Liam | |
2022-04-01 | shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V | Liam | |
2022-03-22 | Include <bit> header when std::count{r,l}_zero is used | Billy Laws | |
Needed for compilation with older libc++ releases | |||
2022-03-20 | shader_recompiler: Reduce unused includes | ameerj | |
2022-03-17 | Address review comments | Liam | |
2022-03-17 | shader_recompiler: Use functions for indirect const buffer accesses | Liam | |
2022-03-17 | Address review comments | Liam | |
2022-03-14 | shader: add support for const buffer indirect addressing | Liam | |
2022-03-12 | emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors | ameerj | |
2022-01-29 | emit_glsl_atomic: Implement 32x2 fallback atomic ops | ameerj | |
2022-01-29 | shaders: Add U64->U32x2 Atomic fallback functions | ameerj | |
2022-01-28 | spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics | ameerj | |
Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used. Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus | |||
2022-01-28 | emit_spirv: Add Xfb execution mode when transform feedback is used | ameerj | |
Fixes Transform Feedback on Vulkan AMD drivers. | |||
2022-01-17 | shader_recompiler: fix potential OOB access | v1993 | |
Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it. | |||
2022-01-04 | glsl: Remove unreachable return | Narr the Reg | |