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path: root/src/shader_recompiler/environment.h
AgeCommit message (Expand)Author
2025-01-14Revert incorrect copyright attribution for non-contributed filesZephyron
2024-12-31chore: update project references and add Citron copyrightZephyron
2024-01-07Fix "Propietary" typo elsewhereViktor Szépe
2023-12-21shader_recompiler: use float image operations on load/store when requiredLiam
2023-08-03Fix shader dumps with nvdisasmKelebek1
2023-01-03ShaderCompiler: Inline driver specific constants.Fernando Sahmkow
2023-01-01MacroHLE: Final cleanup and fixes.Fernando Sahmkow
2023-01-01MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow
2022-11-04video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen
2022-09-20video_core: Generate mipmap texture by drawingFengChen
2022-04-23general: Convert source file copyright comments over to SPDXMorph
2022-01-04ShaderDecompiler: Add a debug option to dump the game's shaders.Fernando Sahmkow
2021-12-05general: Add missing copyright noticesameerj
2021-07-22shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp
2021-07-22shader: Implement D3D samplersReinUsesLisp
2021-07-22shader: Implement BRXFernandoS27
2021-07-22shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp
2021-07-22shader: Implement TXQ and fix FragDepthReinUsesLisp
2021-07-22vk_pipeline_cache: Add pipeline cacheReinUsesLisp
2021-07-22shader: Add partial rasterizer integrationReinUsesLisp
2021-07-22shader: Initial support for textures and TEXReinUsesLisp
2021-07-22shader: Primitive Vulkan integrationReinUsesLisp
2021-07-22shader: Initial recompiler workReinUsesLisp