Age | Commit message (Collapse) | Author | |
---|---|---|---|
2025-01-14 | Revert incorrect copyright attribution for non-contributed files | Zephyron | |
- In commit b3facaa6bb30cdc39f2b7d632fef1e3bfeee7785, the copyright header was updated to include "Citron Homebrew Project" across multiple files, regardless of whether any contributions were made. - This commit removes the incorrect attribution and reverts the copyright header to its previous state. - Copyright attribution should only be added when meaningful contributions have been made to the file. - This commit ensures proper compliance with copyright standards and maintains correct attribution to the respective contributors. - Special thanks to Tachi for pointing out the need for these corrections and ensuring that proper attribution practices are followed. | |||
2024-12-31 | chore: update project references and add Citron copyright | Zephyron | |
- Replaced all references to the old project name with Citron. - Added Citron copyright information alongside existing notices in all files. | |||
2024-01-07 | Fix "Propietary" typo elsewhere | Viktor Szépe | |
2023-12-21 | shader_recompiler: use float image operations on load/store when required | Liam | |
2023-08-03 | Fix shader dumps with nvdisasm | Kelebek1 | |
skip fragment shaders when rasterizer is disabled initialize env_ptrs | |||
2023-01-03 | ShaderCompiler: Inline driver specific constants. | Fernando Sahmkow | |
2023-01-01 | MacroHLE: Final cleanup and fixes. | Fernando Sahmkow | |
2023-01-01 | MacroHLE: Add HLE replacement for base vertex and base instance. | Fernando Sahmkow | |
2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen | |
2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
2022-01-04 | ShaderDecompiler: Add a debug option to dump the game's shaders. | Fernando Sahmkow | |
2021-12-05 | general: Add missing copyright notices | ameerj | |
2021-07-22 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | |
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | |||
2021-07-22 | shader: Implement D3D samplers | ReinUsesLisp | |
2021-07-22 | shader: Implement BRX | FernandoS27 | |
2021-07-22 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | |
2021-07-22 | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | |
2021-07-22 | vk_pipeline_cache: Add pipeline cache | ReinUsesLisp | |
2021-07-22 | shader: Add partial rasterizer integration | ReinUsesLisp | |
2021-07-22 | shader: Initial support for textures and TEX | ReinUsesLisp | |
2021-07-22 | shader: Primitive Vulkan integration | ReinUsesLisp | |
2021-07-22 | shader: Initial recompiler work | ReinUsesLisp | |