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Citron
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Mirror of the Citron emulator
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shader_recompiler
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environment.h
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Author
2023-01-03
ShaderCompiler: Inline driver specific constants.
Fernando Sahmkow
2023-01-01
MacroHLE: Final cleanup and fixes.
Fernando Sahmkow
2023-01-01
MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
2022-11-04
video_core: Fix SNORM texture buffer emulating error (#9001)
Feng Chen
2022-09-20
video_core: Generate mipmap texture by drawing
FengChen
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-01-04
ShaderDecompiler: Add a debug option to dump the game's shaders.
Fernando Sahmkow
2021-12-05
general: Add missing copyright notices
ameerj
2021-07-22
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
2021-07-22
shader: Implement D3D samplers
ReinUsesLisp
2021-07-22
shader: Implement BRX
FernandoS27
2021-07-22
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
2021-07-22
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Add pipeline cache
ReinUsesLisp
2021-07-22
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-22
shader: Initial support for textures and TEX
ReinUsesLisp
2021-07-22
shader: Primitive Vulkan integration
ReinUsesLisp
2021-07-22
shader: Initial recompiler work
ReinUsesLisp