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Citron
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Mirror of the Citron emulator
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path:
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src
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shader_recompiler
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environment.h
Age
Commit message (
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Author
2025-01-14
Revert incorrect copyright attribution for non-contributed files
Zephyron
2024-12-31
chore: update project references and add Citron copyright
Zephyron
2024-01-07
Fix "Propietary" typo elsewhere
Viktor Szépe
2023-12-21
shader_recompiler: use float image operations on load/store when required
Liam
2023-08-03
Fix shader dumps with nvdisasm
Kelebek1
2023-01-03
ShaderCompiler: Inline driver specific constants.
Fernando Sahmkow
2023-01-01
MacroHLE: Final cleanup and fixes.
Fernando Sahmkow
2023-01-01
MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
2022-11-04
video_core: Fix SNORM texture buffer emulating error (#9001)
Feng Chen
2022-09-20
video_core: Generate mipmap texture by drawing
FengChen
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-01-04
ShaderDecompiler: Add a debug option to dump the game's shaders.
Fernando Sahmkow
2021-12-05
general: Add missing copyright notices
ameerj
2021-07-22
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-22
shader: Implement D3D samplers
ReinUsesLisp
2021-07-22
shader: Implement BRX
FernandoS27
2021-07-22
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
2021-07-22
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Add pipeline cache
ReinUsesLisp
2021-07-22
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-22
shader: Initial support for textures and TEX
ReinUsesLisp
2021-07-22
shader: Primitive Vulkan integration
ReinUsesLisp
2021-07-22
shader: Initial recompiler work
ReinUsesLisp