summaryrefslogtreecommitdiff
path: root/src/shader_recompiler/environment.h
AgeCommit message (Collapse)Author
2025-01-14Revert incorrect copyright attribution for non-contributed filesZephyron
- In commit b3facaa6bb30cdc39f2b7d632fef1e3bfeee7785, the copyright header was updated to include "Citron Homebrew Project" across multiple files, regardless of whether any contributions were made. - This commit removes the incorrect attribution and reverts the copyright header to its previous state. - Copyright attribution should only be added when meaningful contributions have been made to the file. - This commit ensures proper compliance with copyright standards and maintains correct attribution to the respective contributors. - Special thanks to Tachi for pointing out the need for these corrections and ensuring that proper attribution practices are followed.
2024-12-31chore: update project references and add Citron copyrightZephyron
- Replaced all references to the old project name with Citron. - Added Citron copyright information alongside existing notices in all files.
2024-01-07Fix "Propietary" typo elsewhereViktor Szépe
2023-12-21shader_recompiler: use float image operations on load/store when requiredLiam
2023-08-03Fix shader dumps with nvdisasmKelebek1
skip fragment shaders when rasterizer is disabled initialize env_ptrs
2023-01-03ShaderCompiler: Inline driver specific constants.Fernando Sahmkow
2023-01-01MacroHLE: Final cleanup and fixes.Fernando Sahmkow
2023-01-01MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow
2022-11-04video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen
2022-09-20video_core: Generate mipmap texture by drawingFengChen
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-01-04ShaderDecompiler: Add a debug option to dump the game's shaders.Fernando Sahmkow
2021-12-05general: Add missing copyright noticesameerj
2021-07-22shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
2021-07-22shader: Implement D3D samplersReinUsesLisp
2021-07-22shader: Implement BRXFernandoS27
2021-07-22shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp
2021-07-22shader: Implement TXQ and fix FragDepthReinUsesLisp
2021-07-22vk_pipeline_cache: Add pipeline cacheReinUsesLisp
2021-07-22shader: Add partial rasterizer integrationReinUsesLisp
2021-07-22shader: Initial support for textures and TEXReinUsesLisp
2021-07-22shader: Primitive Vulkan integrationReinUsesLisp
2021-07-22shader: Initial recompiler workReinUsesLisp