summaryrefslogtreecommitdiff
path: root/src/shader_recompiler/environment.h
AgeCommit message (Collapse)Author
2023-01-03ShaderCompiler: Inline driver specific constants.Fernando Sahmkow
2023-01-01MacroHLE: Final cleanup and fixes.Fernando Sahmkow
2023-01-01MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow
2022-11-04video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen
2022-09-20video_core: Generate mipmap texture by drawingFengChen
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-01-04ShaderDecompiler: Add a debug option to dump the game's shaders.Fernando Sahmkow
2021-12-05general: Add missing copyright noticesameerj
2021-07-22shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
2021-07-22shader: Implement D3D samplersReinUsesLisp
2021-07-22shader: Implement BRXFernandoS27
2021-07-22shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp
2021-07-22shader: Implement TXQ and fix FragDepthReinUsesLisp
2021-07-22vk_pipeline_cache: Add pipeline cacheReinUsesLisp
2021-07-22shader: Add partial rasterizer integrationReinUsesLisp
2021-07-22shader: Initial support for textures and TEXReinUsesLisp
2021-07-22shader: Primitive Vulkan integrationReinUsesLisp
2021-07-22shader: Initial recompiler workReinUsesLisp