Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
2022-01-04 | ShaderDecompiler: Add a debug option to dump the game's shaders. | Fernando Sahmkow | |
2021-12-05 | general: Add missing copyright notices | ameerj | |
2021-07-22 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | |
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | |||
2021-07-22 | shader: Implement D3D samplers | ReinUsesLisp | |
2021-07-22 | shader: Implement BRX | FernandoS27 | |
2021-07-22 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | |
2021-07-22 | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | |
2021-07-22 | vk_pipeline_cache: Add pipeline cache | ReinUsesLisp | |
2021-07-22 | shader: Add partial rasterizer integration | ReinUsesLisp | |
2021-07-22 | shader: Initial support for textures and TEX | ReinUsesLisp | |
2021-07-22 | shader: Primitive Vulkan integration | ReinUsesLisp | |
2021-07-22 | shader: Initial recompiler work | ReinUsesLisp | |