index
:
Citron
master
Mirror of the Citron emulator
silvan
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
shader_recompiler
/
frontend
/
ir
/
ir_emitter.cpp
Age
Commit message (
Expand
)
Author
2025-01-17
shader_recompiler: Add stubs for CSM/FCSM flow test conditions
Zephyron
2025-01-17
Downgrade Android SDK and build tools
Zephyron
2025-01-17
Revert "shader-recompiler: implement FCSM_TR flow test case"
vampiric_x
2025-01-15
shader-recompiler: implement FCSM_TR flow test case
Zephyron
2025-01-14
Revert incorrect copyright attribution for non-contributed files
Zephyron
2024-12-31
chore: update project references and add Citron copyright
Zephyron
2023-11-18
shader_recompiler: Fix spelling of "derivate" (#12067)
Ameer J
2023-01-29
Merge pull request #9694 from ameerj/txq-mips
liamwhite
2023-01-28
shader_recompiler: TXQ: Skip QueryLevels when possible
ameerj
2023-01-25
shader_recompiler: Remove S32 IR type
ameerj
2023-01-01
MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
2022-11-07
video_core: Fix few issues in Tess stage
FengChen
2022-11-04
video_core: Fix SNORM texture buffer emulating error (#9001)
Feng Chen
2022-09-20
video_core: Generate mipmap texture by drawing
FengChen
2022-08-25
video_code: support rectangle texture
FengChen
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2021-11-16
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
shader: Add IsTextureScaled opcode
ReinUsesLisp
2021-11-16
shader: Add integer division opcodes
ReinUsesLisp
2021-11-16
shader: Add resolution down factor opcode
ReinUsesLisp
2021-07-22
shader: Remove IAbs64
ReinUsesLisp
2021-07-22
shader: Move loop safety tests to code emission
ReinUsesLisp
2021-07-22
shader: Add logging
ReinUsesLisp
2021-07-22
shader: Add shader loop safety check settings
lat9nq
2021-07-22
shader: Read branch conditions from an instruction
ReinUsesLisp
2021-07-22
glasm: Implement TEX and TEXS instructions
ReinUsesLisp
2021-07-22
glasm: Initial implementation of phi nodes on GLASM
ReinUsesLisp
2021-07-22
glasm: Rework control flow introducing a syntax list
ReinUsesLisp
2021-07-22
shader: Add floating-point rounding to I2F
ReinUsesLisp
2021-07-22
shader: Implement Int32 SUATOM/SURED
ameerj
2021-07-22
shader: Initial OpenGL implementation
ReinUsesLisp
2021-07-22
shader: Add coarse derivatives
FernandoS27
2021-07-22
shader: Implement fine derivates constant propagation
FernandoS27
2021-07-22
shader: Implement SR_Y_DIRECTION
FernandoS27
2021-07-22
shader: Fix memory barriers
ReinUsesLisp
2021-07-22
shader: Implement SampleMask
ReinUsesLisp
2021-07-22
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-22
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-22
shader: Implement geometry shaders
ReinUsesLisp
2021-07-22
shader: Implement OUT
ReinUsesLisp
2021-07-22
shader: Implement SR_THREAD_KILL
ReinUsesLisp
2021-07-22
shader: Implement ATOM/S and RED
ameerj
2021-07-22
shader: Implement SULD and SUST
ReinUsesLisp
2021-07-22
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: Implement indexed attributes
FernandoS27
2021-07-22
shader: Add subgroup masks
ReinUsesLisp
2021-07-22
shader: Implement BAR and fix memory barriers
ReinUsesLisp
2021-07-22
shader: Reimplement GetCbufU64 as GetCbufU32x2
ReinUsesLisp
2021-07-22
shader: Fix undetected bug from review
FernandoS27
[next]