Age | Commit message (Collapse) | Author | |
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2025-01-14 | Revert incorrect copyright attribution for non-contributed files | Zephyron | |
- In commit b3facaa6bb30cdc39f2b7d632fef1e3bfeee7785, the copyright header was updated to include "Citron Homebrew Project" across multiple files, regardless of whether any contributions were made. - This commit removes the incorrect attribution and reverts the copyright header to its previous state. - Copyright attribution should only be added when meaningful contributions have been made to the file. - This commit ensures proper compliance with copyright standards and maintains correct attribution to the respective contributors. - Special thanks to Tachi for pointing out the need for these corrections and ensuring that proper attribution practices are followed. | |||
2024-12-31 | chore: update project references and add Citron copyright | Zephyron | |
- Replaced all references to the old project name with Citron. - Added Citron copyright information alongside existing notices in all files. | |||
2022-10-25 | Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass" | Feng Chen | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
2022-03-23 | dead_code_elimination_pass: Remove unreachable Phi arguments | ameerj | |
2022-01-29 | shaders: Add U64->U32x2 Atomic fallback functions | ameerj | |
2021-11-16 | shader: Add copy constructor to instructions | ReinUsesLisp | |
2021-11-01 | ShaderCache: Fix Phi Nodes Type on OGL. | Fernando Sahmkow | |
2021-10-31 | ShaderCache: Order Phi Arguments from farthest away to nearest. | Fernando Sahmkow | |
2021-07-22 | shader: Read branch conditions from an instruction | ReinUsesLisp | |
Fixes the identity removal pass. | |||
2021-07-22 | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp | |
2021-07-22 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | |
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | |||
2021-07-22 | shader: Implement Int32 SUATOM/SURED | ameerj | |
2021-07-22 | shader: Implement VertexA stage | FernandoS27 | |
2021-07-22 | shader: Add missing UndoUse case for GetSparseFromOp | ReinUsesLisp | |
2021-07-22 | shader: Fix gcc warnings | ReinUsesLisp | |
2021-07-22 | shader: Use memset to reset instruction arguments | ReinUsesLisp | |
2021-07-22 | shader: Move microinstruction header to the value header | ReinUsesLisp | |
2021-07-22 | shader: Inline common Opcode and Inst functions | ReinUsesLisp | |
2021-07-22 | shader: Fix Phi node types | ReinUsesLisp | |
2021-07-22 | shader: Fix memory barriers | ReinUsesLisp | |
2021-07-22 | shader: Implement SampleMask | ReinUsesLisp | |
2021-07-22 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | |
2021-07-22 | shader: Implement OUT | ReinUsesLisp | |
2021-07-22 | shader: Implement ATOM/S and RED | ameerj | |
2021-07-22 | shader: Mark ImageWrite with side effects | ReinUsesLisp | |
2021-07-22 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | |
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | |||
2021-07-22 | shader: Implement BAR and fix memory barriers | ReinUsesLisp | |
2021-07-22 | shader: Store type of phi nodes in flags | ReinUsesLisp | |
This is needed because pseudo-instructions where invalidated. | |||
2021-07-22 | shader: Implement BRX | FernandoS27 | |
2021-07-22 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | |
2021-07-22 | shader: Implement SHFL | ameerj | |
2021-07-22 | shader: Implement NDC [-1, 1], attribute types and default varying ↵ | ReinUsesLisp | |
initialization | |||
2021-07-22 | shader: Add partial rasterizer integration | ReinUsesLisp | |
2021-07-22 | shader: Fix instruction transitions in and out of Phi | ReinUsesLisp | |
2021-07-22 | shader: Initial support for textures and TEX | ReinUsesLisp | |
2021-07-22 | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | |
2021-07-22 | shader: Add support for forward declarations | ReinUsesLisp | |
2021-07-22 | shader: Misc fixes | ReinUsesLisp | |
2021-07-22 | shader: Initial implementation of an AST | ReinUsesLisp | |
2021-07-22 | shader: Properly store phi on Inst | ReinUsesLisp | |
2021-07-22 | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp | |
2021-07-22 | shader: SSA and dominance | ReinUsesLisp | |
2021-07-22 | shader: Initial recompiler work | ReinUsesLisp | |