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path: root/src/shader_recompiler/frontend/ir/opcodes.inc
AgeCommit message (Expand)Author
2022-04-23general: Convert source file copyright comments over to SPDXMorph
2022-01-29lower_int64_to_int32: Add 64-bit atomic fallbacksameerj
2022-01-29shaders: Add U64->U32x2 Atomic fallback functionsameerj
2021-12-29shader: Add integer attribute get optimization passameerj
2021-11-16shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp
2021-11-16shader: Add IsTextureScaled opcodeReinUsesLisp
2021-11-16shader: Add integer division opcodesReinUsesLisp
2021-11-16shader: Add resolution down factor opcodeReinUsesLisp
2021-07-22shader: Ignore global memory ops on devices lacking int64 supportameerj
2021-07-22shader: Remove IAbs64ReinUsesLisp
2021-07-22shader: Move loop safety tests to code emissionReinUsesLisp
2021-07-22shader: Add shader loop safety check settingslat9nq
2021-07-22shader: Read branch conditions from an instructionReinUsesLisp
2021-07-22glasm: Initial implementation of phi nodes on GLASMReinUsesLisp
2021-07-22glasm: Rework control flow introducing a syntax listReinUsesLisp
2021-07-22shader: Implement Int32 SUATOM/SUREDameerj
2021-07-22shader: Implement VertexA stageFernandoS27
2021-07-22shader: Implement indexed texturesReinUsesLisp
2021-07-22shader: Add coarse derivativesFernandoS27
2021-07-22shader: Implement fine derivates constant propagationFernandoS27
2021-07-22shader: Implement SR_Y_DIRECTIONFernandoS27
2021-07-22shader: Fix memory barriersReinUsesLisp
2021-07-22shader: Implement SampleMaskReinUsesLisp
2021-07-22shader: Implement PIXLD.MY_INDEXReinUsesLisp
2021-07-22shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp
2021-07-22shader: Implement geometry shadersReinUsesLisp
2021-07-22shader: Implement OUTReinUsesLisp
2021-07-22shader: Implement SR_THREAD_KILLReinUsesLisp
2021-07-22shader: Implement ATOM/S and REDameerj
2021-07-22shader: Move LaneId to the warp emission file and fix AMDReinUsesLisp
2021-07-22shader: Implement SULD and SUSTReinUsesLisp
2021-07-22shader: Add subgroup masksReinUsesLisp
2021-07-22shader: Implement BAR and fix memory barriersReinUsesLisp
2021-07-22shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp
2021-07-22shader: Address FeedbackFernandoS27
2021-07-22shader: Implement SR_LaneIdFernandoS27
2021-07-22shader: Implement MEMBARFernandoS27
2021-07-22shader: Improve VOTE.VTG stubFernandoS27
2021-07-22shader: Fix TXDFernandoS27
2021-07-22shader: Always pass a lod for TexelFetchReinUsesLisp
2021-07-22shader: Implement ImageGradientFernandoS27
2021-07-22shader,spirv: Implement ImageQueryLod.FernandoS27
2021-07-22shader: Implement TLDFernandoS27
2021-07-22shader: Implement FSWZADDameerj
2021-07-22shader: Implement BRXFernandoS27
2021-07-22shader: Implement I2I SATameerj
2021-07-22shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp
2021-07-22shader: Implement TXQ and fix FragDepthReinUsesLisp
2021-07-22shader: Refactor PTP and other minor changesReinUsesLisp
2021-07-22shader: Add IR opcode for ImageFetchFernandoS27