index
:
Citron
master
Mirror of the Citron emulator
silvan
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
shader_recompiler
/
frontend
/
ir
Age
Commit message (
Expand
)
Author
2021-11-16
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
shader: Add IsTextureScaled opcode
ReinUsesLisp
2021-11-16
shader: Add copy constructor to instructions
ReinUsesLisp
2021-11-16
shader: Add integer division opcodes
ReinUsesLisp
2021-11-16
shader: Add resolution down factor opcode
ReinUsesLisp
2021-11-01
ShaderCache: Fix Phi Nodes Type on OGL.
Fernando Sahmkow
2021-10-31
ShaderCache: Order Phi Arguments from farthest away to nearest.
Fernando Sahmkow
2021-07-29
Merge pull request #6722 from ReinUsesLisp/xmad-opts
bunnei
2021-07-26
shader_recompiler: Remove unnecessary [[nodiscard]] instances
Lioncash
2021-07-26
shader: Add TryInstRecursive utility to values
ReinUsesLisp
2021-07-22
shader_recompiler, video_core: Resolve clang errors
lat9nq
2021-07-22
shader: Ignore global memory ops on devices lacking int64 support
ameerj
2021-07-22
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-22
shader: Remove IAbs64
ReinUsesLisp
2021-07-22
shader: Move loop safety tests to code emission
ReinUsesLisp
2021-07-22
shader: Add logging
ReinUsesLisp
2021-07-22
shader: Add shader loop safety check settings
lat9nq
2021-07-22
Revert "glasm: Skip phi moves on undefined instructions"
ReinUsesLisp
2021-07-22
glasm: Skip phi moves on undefined instructions
ReinUsesLisp
2021-07-22
video_core,shader: Clang-format fixes
ReinUsesLisp
2021-07-22
shader: Read branch conditions from an instruction
ReinUsesLisp
2021-07-22
glasm: Implement TEX and TEXS instructions
ReinUsesLisp
2021-07-22
shader_recompiler: GCC fixes
lat9nq
2021-07-22
shader: Use a non-trivial dummy to construct ASL node union
ReinUsesLisp
2021-07-22
glasm: Initial implementation of phi nodes on GLASM
ReinUsesLisp
2021-07-22
glasm: Rework control flow introducing a syntax list
ReinUsesLisp
2021-07-22
shader: Add floating-point rounding to I2F
ReinUsesLisp
2021-07-22
glasm: Implement basic GLASM instructions
ReinUsesLisp
2021-07-22
glasm: Add GLASM backend infrastructure
ReinUsesLisp
2021-07-22
shader: Implement Int32 SUATOM/SURED
ameerj
2021-07-22
shader: Initial OpenGL implementation
ReinUsesLisp
2021-07-22
shader: Implement VertexA stage
FernandoS27
2021-07-22
shader: Add missing UndoUse case for GetSparseFromOp
ReinUsesLisp
2021-07-22
shader: Simplify code in opcodes.h to fix Intellisense
ReinUsesLisp
2021-07-22
shader: Implement indexed textures
ReinUsesLisp
2021-07-22
shader: Fix gcc warnings
ReinUsesLisp
2021-07-22
shader: Inline common Value getters
ReinUsesLisp
2021-07-22
shader: Intrusively store in a block if it's sealed or not
ReinUsesLisp
2021-07-22
shader: Use memset to reset instruction arguments
ReinUsesLisp
2021-07-22
shader: Inline common Value functions into the header
ReinUsesLisp
2021-07-22
shader: Move microinstruction header to the value header
ReinUsesLisp
2021-07-22
shader: Intrusively store register values in block for SSA pass
ReinUsesLisp
2021-07-22
shader: Inline common Opcode and Inst functions
ReinUsesLisp
2021-07-22
shader: Inline common IR::Block methods
ReinUsesLisp
2021-07-22
shader: Use a small_vector for phi blocks
ReinUsesLisp
2021-07-22
shader: Calculate number of arguments in an opcode at compile time
ReinUsesLisp
2021-07-22
shader: Add coarse derivatives
FernandoS27
2021-07-22
shader: Implement fine derivates constant propagation
FernandoS27
2021-07-22
shader: Implement SR_Y_DIRECTION
FernandoS27
2021-07-22
shader: Fix Phi node types
ReinUsesLisp
[next]