Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-14 | general: Avoid ambiguous format_to compilation errors | Lioncash | |
Ensures that we're using the fmt version of format_to. These are also the only three outliers. All of the other formatters we have are properly qualified. | |||
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
2022-03-23 | dead_code_elimination_pass: Remove unreachable Phi arguments | ameerj | |
2022-03-20 | general: Fix clang/gcc build errors | ameerj | |
2022-03-20 | shader_recompiler: Reduce unused includes | ameerj | |
2022-01-29 | lower_int64_to_int32: Add 64-bit atomic fallbacks | ameerj | |
2022-01-29 | shaders: Add U64->U32x2 Atomic fallback functions | ameerj | |
2021-12-29 | shader: Add integer attribute get optimization pass | ameerj | |
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0. | |||
2021-12-18 | Remove spirv handle legacy related code | vonchenplus | |
2021-11-19 | Implement convert legacy to generic | Feng Chen | |
2021-11-16 | shader: Properly scale image reads and add GL SPIR-V support | ReinUsesLisp | |
Thanks for everything! | |||
2021-11-16 | shader: Add IsTextureScaled opcode | ReinUsesLisp | |
2021-11-16 | shader: Add copy constructor to instructions | ReinUsesLisp | |
2021-11-16 | shader: Add integer division opcodes | ReinUsesLisp | |
2021-11-16 | shader: Add resolution down factor opcode | ReinUsesLisp | |
2021-11-01 | ShaderCache: Fix Phi Nodes Type on OGL. | Fernando Sahmkow | |
2021-10-31 | ShaderCache: Order Phi Arguments from farthest away to nearest. | Fernando Sahmkow | |
2021-07-29 | Merge pull request #6722 from ReinUsesLisp/xmad-opts | bunnei | |
shader: Fold integer FMA from Nvidia's pattern | |||
2021-07-26 | shader_recompiler: Remove unnecessary [[nodiscard]] instances | Lioncash | |
[[nodiscard]] doesn't do anything on functions with a void return type and causes superfluous warnings. | |||
2021-07-26 | shader: Add TryInstRecursive utility to values | ReinUsesLisp | |
2021-07-22 | shader_recompiler, video_core: Resolve clang errors | lat9nq | |
Silences the following warnings-turned-errors: -Wsign-conversion -Wunused-private-field -Wbraced-scalar-init -Wunused-variable And some other errors | |||
2021-07-22 | shader: Ignore global memory ops on devices lacking int64 support | ameerj | |
2021-07-22 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | |
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | |||
2021-07-22 | shader: Remove IAbs64 | ReinUsesLisp | |
2021-07-22 | shader: Move loop safety tests to code emission | ReinUsesLisp | |
2021-07-22 | shader: Add logging | ReinUsesLisp | |
2021-07-22 | shader: Add shader loop safety check settings | lat9nq | |
Also add a setting for enable Nsight Aftermath. | |||
2021-07-22 | Revert "glasm: Skip phi moves on undefined instructions" | ReinUsesLisp | |
Causes regressions on Bowser's Fury. | |||
2021-07-22 | glasm: Skip phi moves on undefined instructions | ReinUsesLisp | |
2021-07-22 | video_core,shader: Clang-format fixes | ReinUsesLisp | |
2021-07-22 | shader: Read branch conditions from an instruction | ReinUsesLisp | |
Fixes the identity removal pass. | |||
2021-07-22 | glasm: Implement TEX and TEXS instructions | ReinUsesLisp | |
Remove lod clamp from texture instructions with lod, as this is not needed (nor supported). | |||
2021-07-22 | shader_recompiler: GCC fixes | lat9nq | |
Fixes members of unnamed union not being accessible, and one function without a declaration. | |||
2021-07-22 | shader: Use a non-trivial dummy to construct ASL node union | ReinUsesLisp | |
2021-07-22 | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp | |
2021-07-22 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | |
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | |||
2021-07-22 | shader: Add floating-point rounding to I2F | ReinUsesLisp | |
2021-07-22 | glasm: Implement basic GLASM instructions | ReinUsesLisp | |
2021-07-22 | glasm: Add GLASM backend infrastructure | ReinUsesLisp | |
2021-07-22 | shader: Implement Int32 SUATOM/SURED | ameerj | |
2021-07-22 | shader: Initial OpenGL implementation | ReinUsesLisp | |
2021-07-22 | shader: Implement VertexA stage | FernandoS27 | |
2021-07-22 | shader: Add missing UndoUse case for GetSparseFromOp | ReinUsesLisp | |
2021-07-22 | shader: Simplify code in opcodes.h to fix Intellisense | ReinUsesLisp | |
Avoid using std::array to fix Intellisense not properly compiling this code and disabling itself on all files that include it. While we are at it, change the code to use u8 instead of size_t for the number of instructions in an opcode. | |||
2021-07-22 | shader: Implement indexed textures | ReinUsesLisp | |
2021-07-22 | shader: Fix gcc warnings | ReinUsesLisp | |
2021-07-22 | shader: Inline common Value getters | ReinUsesLisp | |
2021-07-22 | shader: Intrusively store in a block if it's sealed or not | ReinUsesLisp | |
2021-07-22 | shader: Use memset to reset instruction arguments | ReinUsesLisp | |
2021-07-22 | shader: Inline common Value functions into the header | ReinUsesLisp | |