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path: root/src/shader_recompiler/frontend/ir
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2025-02-16build: upgrade fmt and SDL2Zephyron
Update fmt library to version 11.0.2 and make necessary adjustments: - Replace fmt/format.h includes with fmt/ranges.h - Add const qualifiers to formatter::format functions - Update CMake to require fmt version 11 Additional dependency updates: - Update SDL2 bundled version from 2.28.2 to 2.32.0 - Update catch2 to version 3.8.0 - Update vcpkg baseline to c82f74667287d3dc386bce81e44964370c91a289
2025-01-17shader_recompiler: Add stubs for CSM/FCSM flow test conditionsZephyron
Add stub implementations for previously unhandled flow test conditions in the shader recompiler's IR emitter. These conditions were previously throwing "Not Implemented" exceptions when encountered. The following flow test cases are now stubbed: - FCSM_TR (Fragment Shader Coarse/Fine Mode Test and Reject) - CSM_TA (Coarse/Fine Mode Test Accept) - CSM_TR (Coarse/Fine Mode Test and Reject) - CSM_MX (Coarse/Fine Mode Maximum) - FCSM_TA (Fragment Shader Coarse/Fine Mode Test Accept) - FCSM_MX (Fragment Shader Coarse/Fine Mode Maximum) Currently these stubs: 1. Return false (ir.Imm1(false)) as a placeholder value 2. Log a warning message indicating the stub 3. Allow shaders using these conditions to compile rather than fail This is a step toward proper implementation of coarse/fine mode shader operations. The stubs prevent crashes while making it clear which code paths need full implementation. Technical notes: - Removed the previous FCSM_TR implementation that used flag operations - Added consistent warning messages for tracking stub usage - Kept within the existing GetFlowTest switch statement structure
2025-01-17Downgrade Android SDK and build toolsZephyron
- Reduce compileSdkVersion and targetSdk from 35 to 34 - Change NDK version to 26.1.10909125 - Downgrade Android Gradle Plugin from 8.8.0 to 8.1.2 - Add androidx.constraintlayout dependency These changes improve compatibility with current Android development environment and add necessary layout support.
2025-01-17Revert "shader-recompiler: implement FCSM_TR flow test case"vampiric_x
This reverts commit 496b010927d7db3bcd6c52ddeadf34b9d9ca4f3a.
2025-01-15shader-recompiler: implement FCSM_TR flow test caseZephyron
Remove the stubbed implementation of FCSM_TR (Forward Condition Set Mode - Thread Reduction) flow test and replace it with an initial implementation using SFlag and ZFlag conditions. This provides basic functionality while allowing for future refinement based on specific shader architecture requirements.
2025-01-14Revert incorrect copyright attribution for non-contributed filesZephyron
- In commit b3facaa6bb30cdc39f2b7d632fef1e3bfeee7785, the copyright header was updated to include "Citron Homebrew Project" across multiple files, regardless of whether any contributions were made. - This commit removes the incorrect attribution and reverts the copyright header to its previous state. - Copyright attribution should only be added when meaningful contributions have been made to the file. - This commit ensures proper compliance with copyright standards and maintains correct attribution to the respective contributors. - Special thanks to Tachi for pointing out the need for these corrections and ensuring that proper attribution practices are followed.
2024-12-31chore: update project references and add Citron copyrightZephyron
- Replaced all references to the old project name with Citron. - Added Citron copyright information alongside existing notices in all files.
2023-11-18shader_recompiler: Fix spelling of "derivate" (#12067)Ameer J
2023-08-18Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagationFernando Sahmkow
2023-02-04shader_recompiler/value.h: Remove lingering references to S32ameerj
2023-01-29Move to Clang Format 15Levi Behunin
Depends on https://github.com/yuzu-emu/build-environments/pull/69 clang-15 primary run
2023-01-29Merge pull request #9694 from ameerj/txq-mipsliamwhite
shader_recompiler: TXQ: Skip QueryLevels when possible
2023-01-28shader_recompiler: TXQ: Skip QueryLevels when possibleameerj
2023-01-25shader_recompiler: Remove S32 IR typeameerj
The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
2023-01-04Video_core: Address feedbackFernando Sahmkow
2023-01-01MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow
2022-12-03Merge pull request #9300 from ameerj/pchliamwhite
CMake: Use precompiled headers to improve compile times
2022-11-29value.h: remove recursive includeameerj
2022-11-22general: fix compile for Apple ClangLiam
2022-11-07video_core: Fix few issues in Tess stageFengChen
2022-11-04video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen
2022-11-03Merge pull request #8858 from vonchenplus/mipmapbunnei
video_core: Generate mipmap texture by drawing
2022-10-25Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass"Feng Chen
2022-09-20video_core: Generate mipmap texture by drawingFengChen
2022-08-25video_code: support rectangle textureFengChen
2022-05-14general: Avoid ambiguous format_to compilation errorsLioncash
Ensures that we're using the fmt version of format_to. These are also the only three outliers. All of the other formatters we have are properly qualified.
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-03-23dead_code_elimination_pass: Remove unreachable Phi argumentsameerj
2022-03-20general: Fix clang/gcc build errorsameerj
2022-03-20shader_recompiler: Reduce unused includesameerj
2022-01-29lower_int64_to_int32: Add 64-bit atomic fallbacksameerj
2022-01-29shaders: Add U64->U32x2 Atomic fallback functionsameerj
2021-12-29shader: Add integer attribute get optimization passameerj
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
2021-12-18Remove spirv handle legacy related codevonchenplus
2021-11-19Implement convert legacy to genericFeng Chen
2021-11-16shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp
Thanks for everything!
2021-11-16shader: Add IsTextureScaled opcodeReinUsesLisp
2021-11-16shader: Add copy constructor to instructionsReinUsesLisp
2021-11-16shader: Add integer division opcodesReinUsesLisp
2021-11-16shader: Add resolution down factor opcodeReinUsesLisp
2021-11-01ShaderCache: Fix Phi Nodes Type on OGL.Fernando Sahmkow
2021-10-31ShaderCache: Order Phi Arguments from farthest away to nearest.Fernando Sahmkow
2021-07-29Merge pull request #6722 from ReinUsesLisp/xmad-optsbunnei
shader: Fold integer FMA from Nvidia's pattern
2021-07-26shader_recompiler: Remove unnecessary [[nodiscard]] instancesLioncash
[[nodiscard]] doesn't do anything on functions with a void return type and causes superfluous warnings.
2021-07-26shader: Add TryInstRecursive utility to valuesReinUsesLisp
2021-07-22shader_recompiler, video_core: Resolve clang errorslat9nq
Silences the following warnings-turned-errors: -Wsign-conversion -Wunused-private-field -Wbraced-scalar-init -Wunused-variable And some other errors
2021-07-22shader: Ignore global memory ops on devices lacking int64 supportameerj
2021-07-22shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
2021-07-22shader: Remove IAbs64ReinUsesLisp
2021-07-22shader: Move loop safety tests to code emissionReinUsesLisp