index
:
Citron
master
Mirror of the Citron emulator
silvan
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
shader_recompiler
/
frontend
/
maxwell
/
translate
/
impl
Age
Commit message (
Expand
)
Author
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-04-02
fix: typos
Andrea Pappacoda
2022-03-21
Merge pull request #8038 from liamwhite/exit-register-detection
Ameer J
2022-03-20
shader_recompiler: Reduce unused includes
ameerj
2022-03-18
shader_recompiler/EXIT: skip render targets with no outputs
Liam
2022-03-17
shader_recompiler/EXIT: increment output register on failed enable test
Liam
2022-03-16
shader_recompiler: Implement LDC.IS address mode
Liam
2022-03-08
shader_recompiler/LOP3: Use brute force python results within switch/case.
Markus Wick
2022-01-27
video_minimum_maximum: Implement src operand selectors
ameerj
2021-07-22
shader: Support out of bound local memory reads and immediate writes
ReinUsesLisp
2021-07-22
shader: Implement ISETP.X
ameerj
2021-07-22
shader_recompiler, video_core: Resolve clang errors
lat9nq
2021-07-22
shader: Account for 33-bit IADD3 scenario
ameerj
2021-07-22
shader: Only apply shift on register mode for IADD3
ReinUsesLisp
2021-07-22
shader_recompiler: Fix IADD3 input partitioning
ameerj
2021-07-22
shader: Add logging
ReinUsesLisp
2021-07-22
shader: Comment why the array component is not read in TMML
ReinUsesLisp
2021-07-22
tmml: Remove index component from coords vec
ameerj
2021-07-22
shader: Add 2D and 3D variants to SUATOM and SURED
ReinUsesLisp
2021-07-22
shader: Avoid CPU side undefined behavior on I2F
ReinUsesLisp
2021-07-22
shader: Add support for "negative" and unaligned offsets
ReinUsesLisp
2021-07-22
shader: Implement ISCADD32I
ReinUsesLisp
2021-07-22
shader: Fix ImageWrite indexing
ReinUsesLisp
2021-07-22
shader: Fix TMML queries
ReinUsesLisp
2021-07-22
glasm: Implement TEX and TEXS instructions
ReinUsesLisp
2021-07-22
shader: Add floating-point rounding to I2F
ReinUsesLisp
2021-07-22
shader: ISET.X implementation
ameerj
2021-07-22
shader: Stub SR_AFFINITY
FernandoS27
2021-07-22
shader: Implement Int32 SUATOM/SURED
ameerj
2021-07-22
shader: Initial OpenGL implementation
ReinUsesLisp
2021-07-22
shader: Fix IADD3.CC
ameerj
2021-07-22
shader: Fix VMNMX selector B
ReinUsesLisp
2021-07-22
shader: Refactor atomic_operations_global_memory
ameerj
2021-07-22
shader: add missing include guard in half_floating_point_helper.h
ameerj
2021-07-22
shader: Simplify code for local memory
ReinUsesLisp
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: Implement F2F (Imm)
FernandoS27
2021-07-22
shader: Implement IADD3.CC/.X
FernandoS27
2021-07-22
shader: Implement SR_Y_DIRECTION
FernandoS27
2021-07-22
shader: Fix memory barriers
ReinUsesLisp
2021-07-22
shader: Implement BFE and BFI CC
ameerj
2021-07-22
shader: Implement SampleMask
ReinUsesLisp
2021-07-22
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-22
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-22
shader: Document and relax cache control on surface instructions
ReinUsesLisp
2021-07-22
shader: Implement geometry shaders
ReinUsesLisp
2021-07-22
shader: Implement OUT
ReinUsesLisp
2021-07-22
internal_stage_buffer_entry_read: Remove pragma optimize off
lat9nq
2021-07-22
shader: Stub SR_INVOCATION_INFO
ReinUsesLisp
2021-07-22
shader: Stub ISBERD
ReinUsesLisp
[next]