summaryrefslogtreecommitdiff
path: root/src/shader_recompiler/frontend/maxwell
AgeCommit message (Expand)Author
2023-01-07Avoid OOB array access reading passthrough attr maskBilly Laws
2023-01-05Run clang-formatBilly Laws
2023-01-05shader_recompiler: Add support for lowering geometry passthroughBilly Laws
2023-01-05shader_recompiler: Align SSBO offsets to meet host requirementsBilly Laws
2023-01-01MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow
2022-12-03Merge pull request #9289 from liamwhite/fruit-companyliamwhite
2022-12-01shader_recompiler: add gl_Layer translation GS for older hardwareLiam
2022-11-22general: fix compile for Apple ClangLiam
2022-11-11Merge pull request #9167 from vonchenplus/tessliamwhite
2022-11-11ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Morph
2022-11-07video_core: Fix few issues in Tess stageFengChen
2022-11-03Merge pull request #8858 from vonchenplus/mipmapbunnei
2022-10-24Merge pull request #8873 from vonchenplus/fix_legacy_location_errorbunnei
2022-10-17Address feedbackFengChen
2022-10-06Shader Decompiler: Fix dangerous behavior of invalid iterator insertion.Fernando Sahmkow
2022-09-20video_core: Fix legacy to generic location unpairedFengChen
2022-09-20video_core: Generate mipmap texture by drawingFengChen
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
2022-06-13general: fix compilation on GCC 12Liam
2022-06-13structured_control_flow: Remove constexpr Flow::Blocklat9nq
2022-05-14general: Avoid ambiguous format_to compilation errorsLioncash
2022-04-23general: Convert source file copyright comments over to SPDXMorph
2022-04-02fix: typosAndrea Pappacoda
2022-03-21Merge pull request #8038 from liamwhite/exit-register-detectionAmeer J
2022-03-20shader_recompiler: Reduce unused includesameerj
2022-03-18shader_recompiler/EXIT: skip render targets with no outputsLiam
2022-03-17shader_recompiler/EXIT: increment output register on failed enable testLiam
2022-03-16shader_recompiler: Implement LDC.IS address modeLiam
2022-03-13Shader decompiler: do constant propgation before texture pass.Fernando Sahmkow
2022-03-08shader_recompiler/LOP3: Use brute force python results within switch/case.Markus Wick
2022-01-27video_minimum_maximum: Implement src operand selectorsameerj
2022-01-25shader_recompiler: Remove unnecessary [[nodiscard]]Lioncash
2021-12-18Address format clangvonchenplus
2021-11-19Implement convert legacy to genericFeng Chen
2021-11-16rescaling_pass: Logic simplification and minor style cleanupameerj
2021-11-16Shader: Don't rescale FragCoord if used by ShuffleFernando Sahmkow
2021-11-16spirv: Implement rescaling patchingReinUsesLisp
2021-10-31ShaderCache: Order Phi Arguments from farthest away to nearest.Fernando Sahmkow
2021-08-30structured_control_flow: Skip reordering nested demote branches.ameerj
2021-08-30structured_control_flow: Conditionally invoke demote reorder passameerj
2021-08-28structured_control_flow: Add DemoteCombinationPassameerj
2021-07-26control_flow: Fix duplicate switch case in OpcodeTokenLioncash
2021-07-22shader: Support out of bound local memory reads and immediate writesReinUsesLisp
2021-07-22shader: Implement ISETP.Xameerj
2021-07-22shader: Avoid usage of C++20 ranges to build in clangReinUsesLisp
2021-07-22shader_recompiler, video_core: Resolve clang errorslat9nq
2021-07-22shader: Manually convert from array<u32> to bitset instead of using bit_castReinUsesLisp
2021-07-22shader: GCC fmt 8.0.0 fixeslat9nq
2021-07-22shader: Account for 33-bit IADD3 scenarioameerj
2021-07-22shader: Only apply shift on register mode for IADD3ReinUsesLisp