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Mirror of the Citron emulator
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maxwell
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Commit message (
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Author
2022-03-13
Shader decompiler: do constant propgation before texture pass.
Fernando Sahmkow
2022-03-08
shader_recompiler/LOP3: Use brute force python results within switch/case.
Markus Wick
2022-01-27
video_minimum_maximum: Implement src operand selectors
ameerj
2022-01-25
shader_recompiler: Remove unnecessary [[nodiscard]]
Lioncash
2021-12-18
Address format clang
vonchenplus
2021-11-19
Implement convert legacy to generic
Feng Chen
2021-11-16
rescaling_pass: Logic simplification and minor style cleanup
ameerj
2021-11-16
Shader: Don't rescale FragCoord if used by Shuffle
Fernando Sahmkow
2021-11-16
spirv: Implement rescaling patching
ReinUsesLisp
2021-10-31
ShaderCache: Order Phi Arguments from farthest away to nearest.
Fernando Sahmkow
2021-08-30
structured_control_flow: Skip reordering nested demote branches.
ameerj
2021-08-30
structured_control_flow: Conditionally invoke demote reorder pass
ameerj
2021-08-28
structured_control_flow: Add DemoteCombinationPass
ameerj
2021-07-26
control_flow: Fix duplicate switch case in OpcodeToken
Lioncash
2021-07-22
shader: Support out of bound local memory reads and immediate writes
ReinUsesLisp
2021-07-22
shader: Implement ISETP.X
ameerj
2021-07-22
shader: Avoid usage of C++20 ranges to build in clang
ReinUsesLisp
2021-07-22
shader_recompiler, video_core: Resolve clang errors
lat9nq
2021-07-22
shader: Manually convert from array<u32> to bitset instead of using bit_cast
ReinUsesLisp
2021-07-22
shader: GCC fmt 8.0.0 fixes
lat9nq
2021-07-22
shader: Account for 33-bit IADD3 scenario
ameerj
2021-07-22
shader: Only apply shift on register mode for IADD3
ReinUsesLisp
2021-07-22
shader: Use std::bit_cast instead of Common::BitCast for passthrough
ReinUsesLisp
2021-07-22
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-22
shader: Only verify shader when graphics debugging is enabled
ReinUsesLisp
2021-07-22
shader: Emulate 64-bit integers when not supported
ReinUsesLisp
2021-07-22
shader_recompiler: Fix IADD3 input partitioning
ameerj
2021-07-22
shader: Move loop safety tests to code emission
ReinUsesLisp
2021-07-22
shader: Calibrate loop safety threshold
ReinUsesLisp
2021-07-22
shader: Simplify MergeDualVertexPrograms
ReinUsesLisp
2021-07-22
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-22
shader: Add support for native 16-bit floats
ReinUsesLisp
2021-07-22
shader: Rename maxwell/program.h to translate_program.h
ReinUsesLisp
2021-07-22
shader: Fix loop safety to SSA pass
ReinUsesLisp
2021-07-22
shader: Add logging
ReinUsesLisp
2021-07-22
shader: Add shader loop safety check settings
lat9nq
2021-07-22
shader: Comment why the array component is not read in TMML
ReinUsesLisp
2021-07-22
tmml: Remove index component from coords vec
ameerj
2021-07-22
shader: Fix VertexA Shaders.
FernandoS27
2021-07-22
shader: Add 2D and 3D variants to SUATOM and SURED
ReinUsesLisp
2021-07-22
shader: Avoid CPU side undefined behavior on I2F
ReinUsesLisp
2021-07-22
shader: Add support for "negative" and unaligned offsets
ReinUsesLisp
2021-07-22
shader: Implement ISCADD32I
ReinUsesLisp
2021-07-22
shader: Always initialize up reference in structure control flow
ReinUsesLisp
2021-07-22
shader: Fix ImageWrite indexing
ReinUsesLisp
2021-07-22
shader: Fix TMML queries
ReinUsesLisp
2021-07-22
shader: Handle host exceptions
ReinUsesLisp
2021-07-22
shader: Read branch conditions from an instruction
ReinUsesLisp
2021-07-22
glasm: Implement TEX and TEXS instructions
ReinUsesLisp
2021-07-22
shader_recompiler: GCC fixes
lat9nq
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