| Age | Commit message (Collapse) | Author | 
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|  | Fixes members of unnamed union not being accessible, and one function
without a declaration. | 
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|  | This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow. | 
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|  | Find sibling node containing a nephew searching from the nephew itself
instead of the uncle. | 
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|  | When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime. | 
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|  | Fix two bugs in BFI. | 
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|  | Throw when other instructions are missing CC. | 
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