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path: root/src/shader_recompiler/frontend
AgeCommit message (Expand)Author
2021-08-30structured_control_flow: Skip reordering nested demote branches.ameerj
2021-08-30structured_control_flow: Conditionally invoke demote reorder passameerj
2021-08-28structured_control_flow: Add DemoteCombinationPassameerj
2021-07-29Merge pull request #6722 from ReinUsesLisp/xmad-optsbunnei
2021-07-26Merge pull request #6724 from lioncash/nodisc-shaderRodrigo Locatti
2021-07-26shader_recompiler: Remove unnecessary [[nodiscard]] instancesLioncash
2021-07-26control_flow: Fix duplicate switch case in OpcodeTokenLioncash
2021-07-26shader: Add TryInstRecursive utility to valuesReinUsesLisp
2021-07-22shader: Support out of bound local memory reads and immediate writesReinUsesLisp
2021-07-22shader: Implement ISETP.Xameerj
2021-07-22shader: Avoid usage of C++20 ranges to build in clangReinUsesLisp
2021-07-22shader_recompiler, video_core: Resolve clang errorslat9nq
2021-07-22shader: Manually convert from array<u32> to bitset instead of using bit_castReinUsesLisp
2021-07-22shader: Ignore global memory ops on devices lacking int64 supportameerj
2021-07-22shader: GCC fmt 8.0.0 fixeslat9nq
2021-07-22shader: Account for 33-bit IADD3 scenarioameerj
2021-07-22shader: Only apply shift on register mode for IADD3ReinUsesLisp
2021-07-22shader: Use std::bit_cast instead of Common::BitCast for passthroughReinUsesLisp
2021-07-22shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp
2021-07-22shader: Only verify shader when graphics debugging is enabledReinUsesLisp
2021-07-22shader: Emulate 64-bit integers when not supportedReinUsesLisp
2021-07-22shader: Remove IAbs64ReinUsesLisp
2021-07-22shader_recompiler: Fix IADD3 input partitioningameerj
2021-07-22shader: Move loop safety tests to code emissionReinUsesLisp
2021-07-22shader: Calibrate loop safety thresholdReinUsesLisp
2021-07-22shader: Simplify MergeDualVertexProgramsReinUsesLisp
2021-07-22shader: Properly manage attributes not written from previous stagesReinUsesLisp
2021-07-22shader: Add support for native 16-bit floatsReinUsesLisp
2021-07-22shader: Rename maxwell/program.h to translate_program.hReinUsesLisp
2021-07-22shader: Fix loop safety to SSA passReinUsesLisp
2021-07-22shader: Add loggingReinUsesLisp
2021-07-22shader: Add shader loop safety check settingslat9nq
2021-07-22shader: Comment why the array component is not read in TMMLReinUsesLisp
2021-07-22tmml: Remove index component from coords vecameerj
2021-07-22shader: Fix VertexA Shaders.FernandoS27
2021-07-22shader: Add 2D and 3D variants to SUATOM and SUREDReinUsesLisp
2021-07-22shader: Avoid CPU side undefined behavior on I2FReinUsesLisp
2021-07-22shader: Add support for "negative" and unaligned offsetsReinUsesLisp
2021-07-22shader: Implement ISCADD32IReinUsesLisp
2021-07-22shader: Always initialize up reference in structure control flowReinUsesLisp
2021-07-22shader: Fix ImageWrite indexingReinUsesLisp
2021-07-22shader: Fix TMML queriesReinUsesLisp
2021-07-22shader: Handle host exceptionsReinUsesLisp
2021-07-22Revert "glasm: Skip phi moves on undefined instructions"ReinUsesLisp
2021-07-22glasm: Skip phi moves on undefined instructionsReinUsesLisp
2021-07-22video_core,shader: Clang-format fixesReinUsesLisp
2021-07-22shader: Read branch conditions from an instructionReinUsesLisp
2021-07-22glasm: Implement TEX and TEXS instructionsReinUsesLisp
2021-07-22shader_recompiler: GCC fixeslat9nq
2021-07-22shader: Use a non-trivial dummy to construct ASL node unionReinUsesLisp