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Update fmt library to version 11.0.2 and make necessary adjustments:
- Replace fmt/format.h includes with fmt/ranges.h
- Add const qualifiers to formatter::format functions
- Update CMake to require fmt version 11
Additional dependency updates:
- Update SDL2 bundled version from 2.28.2 to 2.32.0
- Update catch2 to version 3.8.0
- Update vcpkg baseline to c82f74667287d3dc386bce81e44964370c91a289
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Add stub implementations for previously unhandled flow test conditions in the
shader recompiler's IR emitter. These conditions were previously throwing
"Not Implemented" exceptions when encountered.
The following flow test cases are now stubbed:
- FCSM_TR (Fragment Shader Coarse/Fine Mode Test and Reject)
- CSM_TA (Coarse/Fine Mode Test Accept)
- CSM_TR (Coarse/Fine Mode Test and Reject)
- CSM_MX (Coarse/Fine Mode Maximum)
- FCSM_TA (Fragment Shader Coarse/Fine Mode Test Accept)
- FCSM_MX (Fragment Shader Coarse/Fine Mode Maximum)
Currently these stubs:
1. Return false (ir.Imm1(false)) as a placeholder value
2. Log a warning message indicating the stub
3. Allow shaders using these conditions to compile rather than fail
This is a step toward proper implementation of coarse/fine mode shader
operations. The stubs prevent crashes while making it clear which code paths
need full implementation.
Technical notes:
- Removed the previous FCSM_TR implementation that used flag operations
- Added consistent warning messages for tracking stub usage
- Kept within the existing GetFlowTest switch statement structure
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- Reduce compileSdkVersion and targetSdk from 35 to 34
- Change NDK version to 26.1.10909125
- Downgrade Android Gradle Plugin from 8.8.0 to 8.1.2
- Add androidx.constraintlayout dependency
These changes improve compatibility with current Android development
environment and add necessary layout support.
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This reverts commit 496b010927d7db3bcd6c52ddeadf34b9d9ca4f3a.
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Remove the stubbed implementation of FCSM_TR (Forward Condition Set Mode -
Thread Reduction) flow test and replace it with an initial implementation
using SFlag and ZFlag conditions. This provides basic functionality while
allowing for future refinement based on specific shader architecture
requirements.
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- In commit b3facaa6bb30cdc39f2b7d632fef1e3bfeee7785, the copyright header was
updated to include "Citron Homebrew Project" across multiple files, regardless
of whether any contributions were made.
- This commit removes the incorrect attribution and reverts the copyright header
to its previous state.
- Copyright attribution should only be added when meaningful contributions have
been made to the file.
- This commit ensures proper compliance with copyright standards and maintains
correct attribution to the respective contributors.
- Special thanks to Tachi for pointing out the need for these corrections and
ensuring that proper attribution practices are followed.
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- Simplify ISBERD instruction to handle register-to-register moves
- Remove incorrect CompositeConstruct usage
- Replace with direct register value passing
- Fix compilation errors in internal stage buffer handling
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Simplifies the negative reciprocal calculation in FSWZADD by using the
dedicated FPRecip operation instead of manually constructing a division.
This change:
- Replaces FPDiv(Imm32(f32(1.0f)), src_b) with FPRecip(src_b)
- Results in more efficient code for calculating 1.0/x
- Fixes build errors from undefined IR emitter methods
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Fixes incorrect method names in the floating point swizzled add implementation:
- FNeg -> FPNeg
- FDiv -> FPDiv
- FImm32(1.0f) -> Imm32(ir.f32(1.0f))
These changes align with the correct IR emitter interface naming conventions,
where floating-point operations use the 'FP' prefix and immediate values are
properly constructed using f32().
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Implements the Internal Stage Buffer Entry Read (ISBERD) instruction in the
Maxwell shader recompiler. This replaces the previous stubbed implementation
with actual buffer reading functionality.
The implementation:
- Validates unsupported features (skew, o, mode, shift)
- Performs buffer read using IR::InternalStageBufferRead
- Stores the read value to the destination register
This removes the "(STUBBED) called" warning messages that were previously
being logged during shader compilation.
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Implements the ISBERD (Internal Stage Buffer Entry Read) instruction's
mode and shift options that were previously throwing NotImplemented
exceptions. This includes:
- Patch mode for reading patch data
- Prim mode for reading primitive data
- Attr mode for reading attribute data
- U16 shift for 16-bit unsigned values
- B32 shift for 32-bit values
The implementation follows Maxwell's ISA specification for handling
different buffer read modes and data shifts.
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- Replaced all references to the old project name with Citron.
- Added Citron copyright information alongside existing notices in all files.
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shader_recompiler: add byteswap pattern workaround for Nvidia
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Co-Authored-By: Billy Laws <blaws05@gmail.com>
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shader_recompiler: remove barriers in conditional control flow when device lacks support
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lacks support
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Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
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Depends on https://github.com/yuzu-emu/build-environments/pull/69
clang-15 primary run
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shader_recompiler: TXQ: Skip QueryLevels when possible
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The frontend IR opcodes do not distinguish between signed and unsigned integer types.
Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
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This reverts commit 8804a4eb23e0c4f3e4bab03dee7c204bd38bf21e.
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YFC 1.5 extended the size of the varying mask used to hold passthrough attrs without considering this
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Reuses most of the existing code for generating the gl_Layer passthrough. Fixes geometry in Nier: Automata on GPUs without HW passthrough support.
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We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself.
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CMake: Use precompiled headers to improve compile times
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general: fix compile for Apple Clang
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video_core: Fix few issues in Tess stage
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video_core: Generate mipmap texture by drawing
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video_core: Fix legacy to generic location unpaired
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