Age | Commit message (Collapse) | Author |
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shader_recompiler: TXQ: Skip QueryLevels when possible
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The frontend IR opcodes do not distinguish between signed and unsigned integer types.
Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
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YFC 1.5 extended the size of the varying mask used to hold passthrough attrs without considering this
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Reuses most of the existing code for generating the gl_Layer passthrough. Fixes geometry in Nier: Automata on GPUs without HW passthrough support.
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We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself.
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CMake: Use precompiled headers to improve compile times
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general: fix compile for Apple Clang
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video_core: Fix few issues in Tess stage
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video_core: Generate mipmap texture by drawing
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video_core: Fix legacy to generic location unpaired
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[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
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This seems to be unsupported in newer libstdc++ versions due to
Flow::Block's base class being a non-literal type. It's not clear to me
why this was permitted in earlier versions.
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Ensures that we're using the fmt version of format_to.
These are also the only three outliers. All of the other formatters we
have are properly qualified.
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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shader_recompiler/EXIT: increment output register on failed enable test
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Thanks to @asLody for optimizing this function. This raised the focus that this function should be optimized more.
The current table assumes that the host GPU is able to invert for free, so only AND,OR,XOR are accumulated in the performance metrik.
Performance results:
Instructions
0: 8
1: 30
2: 114
3: 80
4: 24
Latency
0: 8
1: 30
2: 194
3: 24
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Used by Pokemon Legends: Arceus
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Since ConvertLegacyToGeneric has a void return value, there's nothing
that is actually returned by the function.
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Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
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