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path: root/src/shader_recompiler/frontend
AgeCommit message (Expand)Author
2021-07-22tmml: Remove index component from coords vecameerj
2021-07-22shader: Fix VertexA Shaders.FernandoS27
2021-07-22shader: Add 2D and 3D variants to SUATOM and SUREDReinUsesLisp
2021-07-22shader: Avoid CPU side undefined behavior on I2FReinUsesLisp
2021-07-22shader: Add support for "negative" and unaligned offsetsReinUsesLisp
2021-07-22shader: Implement ISCADD32IReinUsesLisp
2021-07-22shader: Always initialize up reference in structure control flowReinUsesLisp
2021-07-22shader: Fix ImageWrite indexingReinUsesLisp
2021-07-22shader: Fix TMML queriesReinUsesLisp
2021-07-22shader: Handle host exceptionsReinUsesLisp
2021-07-22Revert "glasm: Skip phi moves on undefined instructions"ReinUsesLisp
2021-07-22glasm: Skip phi moves on undefined instructionsReinUsesLisp
2021-07-22video_core,shader: Clang-format fixesReinUsesLisp
2021-07-22shader: Read branch conditions from an instructionReinUsesLisp
2021-07-22glasm: Implement TEX and TEXS instructionsReinUsesLisp
2021-07-22shader_recompiler: GCC fixeslat9nq
2021-07-22shader: Use a non-trivial dummy to construct ASL node unionReinUsesLisp
2021-07-22glasm: Initial implementation of phi nodes on GLASMReinUsesLisp
2021-07-22glasm: Rework control flow introducing a syntax listReinUsesLisp
2021-07-22shader: Add floating-point rounding to I2FReinUsesLisp
2021-07-22glasm: Implement basic GLASM instructionsReinUsesLisp
2021-07-22glasm: Add GLASM backend infrastructureReinUsesLisp
2021-07-22shader: ISET.X implementationameerj
2021-07-22shader: Optimize NVN FallthroughFernandoS27
2021-07-22shader: Stub SR_AFFINITYFernandoS27
2021-07-22shader: Implement Int32 SUATOM/SUREDameerj
2021-07-22shader: Initial OpenGL implementationReinUsesLisp
2021-07-22shader: Address feedbackFernandoS27
2021-07-22shader: Implement VertexA stageFernandoS27
2021-07-22shader: Implement delegation of Exit to dispatcher on CFGFernandoS27
2021-07-22shader: Fix IADD3.CCameerj
2021-07-22shader: Fix VMNMX selector BReinUsesLisp
2021-07-22shader: Remove identity removal pass for better build timesReinUsesLisp
2021-07-22shader: Add missing UndoUse case for GetSparseFromOpReinUsesLisp
2021-07-22shader: Simplify code in opcodes.h to fix IntellisenseReinUsesLisp
2021-07-22shader: Implement indexed texturesReinUsesLisp
2021-07-22shader: Refactor atomic_operations_global_memoryameerj
2021-07-22shader: add missing include guard in half_floating_point_helper.hameerj
2021-07-22shader: Fix gcc warningsReinUsesLisp
2021-07-22shader: Inline common Value gettersReinUsesLisp
2021-07-22shader: Intrusively store in a block if it's sealed or notReinUsesLisp
2021-07-22shader: Improve goto removal algorithm complexityReinUsesLisp
2021-07-22shader: Use memset to reset instruction argumentsReinUsesLisp
2021-07-22shader: Inline common Value functions into the headerReinUsesLisp
2021-07-22shader: Move microinstruction header to the value headerReinUsesLisp
2021-07-22shader: Move siblings check to a separate function and comment them outReinUsesLisp
2021-07-22shader: Intrusively store register values in block for SSA passReinUsesLisp
2021-07-22shader: Inline common Opcode and Inst functionsReinUsesLisp
2021-07-22shader: Inline common IR::Block methodsReinUsesLisp
2021-07-22shader: Use a small_vector for phi blocksReinUsesLisp