Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-29 | value.h: remove recursive include | ameerj | |
2022-11-11 | Merge pull request #9167 from vonchenplus/tess | liamwhite | |
video_core: Fix few issues in Tess stage | |||
2022-11-11 | ir/texture_pass: Use host_info instead of querying Settings::values (#9176) | Morph | |
2022-11-07 | video_core: Fix few issues in Tess stage | FengChen | |
2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen | |
2022-11-03 | Merge pull request #8858 from vonchenplus/mipmap | bunnei | |
video_core: Generate mipmap texture by drawing | |||
2022-10-25 | Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass" | Feng Chen | |
2022-10-24 | Merge pull request #8873 from vonchenplus/fix_legacy_location_error | bunnei | |
video_core: Fix legacy to generic location unpaired | |||
2022-10-17 | Address feedback | FengChen | |
2022-10-06 | Shader Decompiler: Fix dangerous behavior of invalid iterator insertion. | Fernando Sahmkow | |
2022-09-20 | video_core: Fix legacy to generic location unpaired | FengChen | |
2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen | |
2022-08-25 | video_code: support rectangle texture | FengChen | |
2022-07-27 | chore: make yuzu REUSE compliant | Andrea Pappacoda | |
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254 | |||
2022-06-13 | general: fix compilation on GCC 12 | Liam | |
2022-06-13 | structured_control_flow: Remove constexpr Flow::Block | lat9nq | |
This seems to be unsupported in newer libstdc++ versions due to Flow::Block's base class being a non-literal type. It's not clear to me why this was permitted in earlier versions. | |||
2022-05-14 | general: Avoid ambiguous format_to compilation errors | Lioncash | |
Ensures that we're using the fmt version of format_to. These are also the only three outliers. All of the other formatters we have are properly qualified. | |||
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
2022-04-02 | fix: typos | Andrea Pappacoda | |
2022-03-23 | dead_code_elimination_pass: Remove unreachable Phi arguments | ameerj | |
2022-03-21 | Merge pull request #8038 from liamwhite/exit-register-detection | Ameer J | |
shader_recompiler/EXIT: increment output register on failed enable test | |||
2022-03-20 | general: Fix clang/gcc build errors | ameerj | |
2022-03-20 | shader_recompiler: Reduce unused includes | ameerj | |
2022-03-18 | shader_recompiler/EXIT: skip render targets with no outputs | Liam | |
2022-03-17 | shader_recompiler/EXIT: increment output register on failed enable test | Liam | |
2022-03-16 | shader_recompiler: Implement LDC.IS address mode | Liam | |
2022-03-13 | Shader decompiler: do constant propgation before texture pass. | Fernando Sahmkow | |
2022-03-08 | shader_recompiler/LOP3: Use brute force python results within switch/case. | Markus Wick | |
Thanks to @asLody for optimizing this function. This raised the focus that this function should be optimized more. The current table assumes that the host GPU is able to invert for free, so only AND,OR,XOR are accumulated in the performance metrik. Performance results: Instructions 0: 8 1: 30 2: 114 3: 80 4: 24 Latency 0: 8 1: 30 2: 194 3: 24 | |||
2022-01-29 | lower_int64_to_int32: Add 64-bit atomic fallbacks | ameerj | |
2022-01-29 | shaders: Add U64->U32x2 Atomic fallback functions | ameerj | |
2022-01-27 | video_minimum_maximum: Implement src operand selectors | ameerj | |
Used by Pokemon Legends: Arceus | |||
2022-01-25 | shader_recompiler: Remove unnecessary [[nodiscard]] | Lioncash | |
Since ConvertLegacyToGeneric has a void return value, there's nothing that is actually returned by the function. | |||
2021-12-29 | shader: Add integer attribute get optimization pass | ameerj | |
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0. | |||
2021-12-18 | Address format clang | vonchenplus | |
2021-12-18 | Remove spirv handle legacy related code | vonchenplus | |
2021-11-19 | Implement convert legacy to generic | Feng Chen | |
2021-11-16 | rescaling_pass: Logic simplification and minor style cleanup | ameerj | |
2021-11-16 | Shader: Don't rescale FragCoord if used by Shuffle | Fernando Sahmkow | |
2021-11-16 | shader: Properly scale image reads and add GL SPIR-V support | ReinUsesLisp | |
Thanks for everything! | |||
2021-11-16 | spirv: Implement rescaling patching | ReinUsesLisp | |
2021-11-16 | shader: Add IsTextureScaled opcode | ReinUsesLisp | |
2021-11-16 | shader: Add copy constructor to instructions | ReinUsesLisp | |
2021-11-16 | shader: Add integer division opcodes | ReinUsesLisp | |
2021-11-16 | shader: Add resolution down factor opcode | ReinUsesLisp | |
2021-11-01 | ShaderCache: Fix Phi Nodes Type on OGL. | Fernando Sahmkow | |
2021-10-31 | ShaderCache: Order Phi Arguments from farthest away to nearest. | Fernando Sahmkow | |
2021-08-30 | structured_control_flow: Skip reordering nested demote branches. | ameerj | |
Nested demote branches add complexity with combining the condition if it has not been initialized yet. Skip them for the time being. | |||
2021-08-30 | structured_control_flow: Conditionally invoke demote reorder pass | ameerj | |
This is only needed on select drivers when a fragment shader discards/demotes. | |||
2021-08-28 | structured_control_flow: Add DemoteCombinationPass | ameerj | |
Some drivers misread data when demotes are interleaved in the program. This moves demote branches to be checked at the end of the program. Fixes "wireframe" issue in Pokemon SwSh on some drivers | |||
2021-07-29 | Merge pull request #6722 from ReinUsesLisp/xmad-opts | bunnei | |
shader: Fold integer FMA from Nvidia's pattern |