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path: root/src/shader_recompiler/frontend
AgeCommit message (Expand)Author
2022-12-03Merge pull request #9300 from ameerj/pchliamwhite
2022-12-03Merge pull request #9289 from liamwhite/fruit-companyliamwhite
2022-12-01shader_recompiler: add gl_Layer translation GS for older hardwareLiam
2022-11-29value.h: remove recursive includeameerj
2022-11-22general: fix compile for Apple ClangLiam
2022-11-11Merge pull request #9167 from vonchenplus/tessliamwhite
2022-11-11ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Morph
2022-11-07video_core: Fix few issues in Tess stageFengChen
2022-11-04video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen
2022-11-03Merge pull request #8858 from vonchenplus/mipmapbunnei
2022-10-25Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass"Feng Chen
2022-10-24Merge pull request #8873 from vonchenplus/fix_legacy_location_errorbunnei
2022-10-17Address feedbackFengChen
2022-10-06Shader Decompiler: Fix dangerous behavior of invalid iterator insertion.Fernando Sahmkow
2022-09-20video_core: Fix legacy to generic location unpairedFengChen
2022-09-20video_core: Generate mipmap texture by drawingFengChen
2022-08-25video_code: support rectangle textureFengChen
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
2022-06-13general: fix compilation on GCC 12Liam
2022-06-13structured_control_flow: Remove constexpr Flow::Blocklat9nq
2022-05-14general: Avoid ambiguous format_to compilation errorsLioncash
2022-04-23general: Convert source file copyright comments over to SPDXMorph
2022-04-02fix: typosAndrea Pappacoda
2022-03-23dead_code_elimination_pass: Remove unreachable Phi argumentsameerj
2022-03-21Merge pull request #8038 from liamwhite/exit-register-detectionAmeer J
2022-03-20general: Fix clang/gcc build errorsameerj
2022-03-20shader_recompiler: Reduce unused includesameerj
2022-03-18shader_recompiler/EXIT: skip render targets with no outputsLiam
2022-03-17shader_recompiler/EXIT: increment output register on failed enable testLiam
2022-03-16shader_recompiler: Implement LDC.IS address modeLiam
2022-03-13Shader decompiler: do constant propgation before texture pass.Fernando Sahmkow
2022-03-08shader_recompiler/LOP3: Use brute force python results within switch/case.Markus Wick
2022-01-29lower_int64_to_int32: Add 64-bit atomic fallbacksameerj
2022-01-29shaders: Add U64->U32x2 Atomic fallback functionsameerj
2022-01-27video_minimum_maximum: Implement src operand selectorsameerj
2022-01-25shader_recompiler: Remove unnecessary [[nodiscard]]Lioncash
2021-12-29shader: Add integer attribute get optimization passameerj
2021-12-18Address format clangvonchenplus
2021-12-18Remove spirv handle legacy related codevonchenplus
2021-11-19Implement convert legacy to genericFeng Chen
2021-11-16rescaling_pass: Logic simplification and minor style cleanupameerj
2021-11-16Shader: Don't rescale FragCoord if used by ShuffleFernando Sahmkow
2021-11-16shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp
2021-11-16spirv: Implement rescaling patchingReinUsesLisp
2021-11-16shader: Add IsTextureScaled opcodeReinUsesLisp
2021-11-16shader: Add copy constructor to instructionsReinUsesLisp
2021-11-16shader: Add integer division opcodesReinUsesLisp
2021-11-16shader: Add resolution down factor opcodeReinUsesLisp
2021-11-01ShaderCache: Fix Phi Nodes Type on OGL.Fernando Sahmkow
2021-10-31ShaderCache: Order Phi Arguments from farthest away to nearest.Fernando Sahmkow