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Mirror of the Citron emulator
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2022-12-03
Merge pull request #9300 from ameerj/pch
liamwhite
2022-12-03
Merge pull request #9289 from liamwhite/fruit-company
liamwhite
2022-12-01
shader_recompiler: add gl_Layer translation GS for older hardware
Liam
2022-11-29
value.h: remove recursive include
ameerj
2022-11-22
general: fix compile for Apple Clang
Liam
2022-11-11
Merge pull request #9167 from vonchenplus/tess
liamwhite
2022-11-11
ir/texture_pass: Use host_info instead of querying Settings::values (#9176)
Morph
2022-11-07
video_core: Fix few issues in Tess stage
FengChen
2022-11-04
video_core: Fix SNORM texture buffer emulating error (#9001)
Feng Chen
2022-11-03
Merge pull request #8858 from vonchenplus/mipmap
bunnei
2022-10-25
Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass"
Feng Chen
2022-10-24
Merge pull request #8873 from vonchenplus/fix_legacy_location_error
bunnei
2022-10-17
Address feedback
FengChen
2022-10-06
Shader Decompiler: Fix dangerous behavior of invalid iterator insertion.
Fernando Sahmkow
2022-09-20
video_core: Fix legacy to generic location unpaired
FengChen
2022-09-20
video_core: Generate mipmap texture by drawing
FengChen
2022-08-25
video_code: support rectangle texture
FengChen
2022-07-27
chore: make yuzu REUSE compliant
Andrea Pappacoda
2022-06-13
general: fix compilation on GCC 12
Liam
2022-06-13
structured_control_flow: Remove constexpr Flow::Block
lat9nq
2022-05-14
general: Avoid ambiguous format_to compilation errors
Lioncash
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-04-02
fix: typos
Andrea Pappacoda
2022-03-23
dead_code_elimination_pass: Remove unreachable Phi arguments
ameerj
2022-03-21
Merge pull request #8038 from liamwhite/exit-register-detection
Ameer J
2022-03-20
general: Fix clang/gcc build errors
ameerj
2022-03-20
shader_recompiler: Reduce unused includes
ameerj
2022-03-18
shader_recompiler/EXIT: skip render targets with no outputs
Liam
2022-03-17
shader_recompiler/EXIT: increment output register on failed enable test
Liam
2022-03-16
shader_recompiler: Implement LDC.IS address mode
Liam
2022-03-13
Shader decompiler: do constant propgation before texture pass.
Fernando Sahmkow
2022-03-08
shader_recompiler/LOP3: Use brute force python results within switch/case.
Markus Wick
2022-01-29
lower_int64_to_int32: Add 64-bit atomic fallbacks
ameerj
2022-01-29
shaders: Add U64->U32x2 Atomic fallback functions
ameerj
2022-01-27
video_minimum_maximum: Implement src operand selectors
ameerj
2022-01-25
shader_recompiler: Remove unnecessary [[nodiscard]]
Lioncash
2021-12-29
shader: Add integer attribute get optimization pass
ameerj
2021-12-18
Address format clang
vonchenplus
2021-12-18
Remove spirv handle legacy related code
vonchenplus
2021-11-19
Implement convert legacy to generic
Feng Chen
2021-11-16
rescaling_pass: Logic simplification and minor style cleanup
ameerj
2021-11-16
Shader: Don't rescale FragCoord if used by Shuffle
Fernando Sahmkow
2021-11-16
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
spirv: Implement rescaling patching
ReinUsesLisp
2021-11-16
shader: Add IsTextureScaled opcode
ReinUsesLisp
2021-11-16
shader: Add copy constructor to instructions
ReinUsesLisp
2021-11-16
shader: Add integer division opcodes
ReinUsesLisp
2021-11-16
shader: Add resolution down factor opcode
ReinUsesLisp
2021-11-01
ShaderCache: Fix Phi Nodes Type on OGL.
Fernando Sahmkow
2021-10-31
ShaderCache: Order Phi Arguments from farthest away to nearest.
Fernando Sahmkow
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