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Mirror of the Citron emulator
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Commit message (
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Author
2022-06-13
general: fix compilation on GCC 12
Liam
2022-06-13
structured_control_flow: Remove constexpr Flow::Block
lat9nq
2022-05-14
general: Avoid ambiguous format_to compilation errors
Lioncash
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-04-02
fix: typos
Andrea Pappacoda
2022-03-23
dead_code_elimination_pass: Remove unreachable Phi arguments
ameerj
2022-03-21
Merge pull request #8038 from liamwhite/exit-register-detection
Ameer J
2022-03-20
general: Fix clang/gcc build errors
ameerj
2022-03-20
shader_recompiler: Reduce unused includes
ameerj
2022-03-18
shader_recompiler/EXIT: skip render targets with no outputs
Liam
2022-03-17
shader_recompiler/EXIT: increment output register on failed enable test
Liam
2022-03-16
shader_recompiler: Implement LDC.IS address mode
Liam
2022-03-13
Shader decompiler: do constant propgation before texture pass.
Fernando Sahmkow
2022-03-08
shader_recompiler/LOP3: Use brute force python results within switch/case.
Markus Wick
2022-01-29
lower_int64_to_int32: Add 64-bit atomic fallbacks
ameerj
2022-01-29
shaders: Add U64->U32x2 Atomic fallback functions
ameerj
2022-01-27
video_minimum_maximum: Implement src operand selectors
ameerj
2022-01-25
shader_recompiler: Remove unnecessary [[nodiscard]]
Lioncash
2021-12-29
shader: Add integer attribute get optimization pass
ameerj
2021-12-18
Address format clang
vonchenplus
2021-12-18
Remove spirv handle legacy related code
vonchenplus
2021-11-19
Implement convert legacy to generic
Feng Chen
2021-11-16
rescaling_pass: Logic simplification and minor style cleanup
ameerj
2021-11-16
Shader: Don't rescale FragCoord if used by Shuffle
Fernando Sahmkow
2021-11-16
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
spirv: Implement rescaling patching
ReinUsesLisp
2021-11-16
shader: Add IsTextureScaled opcode
ReinUsesLisp
2021-11-16
shader: Add copy constructor to instructions
ReinUsesLisp
2021-11-16
shader: Add integer division opcodes
ReinUsesLisp
2021-11-16
shader: Add resolution down factor opcode
ReinUsesLisp
2021-11-01
ShaderCache: Fix Phi Nodes Type on OGL.
Fernando Sahmkow
2021-10-31
ShaderCache: Order Phi Arguments from farthest away to nearest.
Fernando Sahmkow
2021-08-30
structured_control_flow: Skip reordering nested demote branches.
ameerj
2021-08-30
structured_control_flow: Conditionally invoke demote reorder pass
ameerj
2021-08-28
structured_control_flow: Add DemoteCombinationPass
ameerj
2021-07-29
Merge pull request #6722 from ReinUsesLisp/xmad-opts
bunnei
2021-07-26
Merge pull request #6724 from lioncash/nodisc-shader
Rodrigo Locatti
2021-07-26
shader_recompiler: Remove unnecessary [[nodiscard]] instances
Lioncash
2021-07-26
control_flow: Fix duplicate switch case in OpcodeToken
Lioncash
2021-07-26
shader: Add TryInstRecursive utility to values
ReinUsesLisp
2021-07-22
shader: Support out of bound local memory reads and immediate writes
ReinUsesLisp
2021-07-22
shader: Implement ISETP.X
ameerj
2021-07-22
shader: Avoid usage of C++20 ranges to build in clang
ReinUsesLisp
2021-07-22
shader_recompiler, video_core: Resolve clang errors
lat9nq
2021-07-22
shader: Manually convert from array<u32> to bitset instead of using bit_cast
ReinUsesLisp
2021-07-22
shader: Ignore global memory ops on devices lacking int64 support
ameerj
2021-07-22
shader: GCC fmt 8.0.0 fixes
lat9nq
2021-07-22
shader: Account for 33-bit IADD3 scenario
ameerj
2021-07-22
shader: Only apply shift on register mode for IADD3
ReinUsesLisp
2021-07-22
shader: Use std::bit_cast instead of Common::BitCast for passthrough
ReinUsesLisp
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