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Citron
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Mirror of the Citron emulator
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Age
Commit message (
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Author
2021-07-22
shader: Fix IADD3.CC
ameerj
2021-07-22
shader: Fix VMNMX selector B
ReinUsesLisp
2021-07-22
shader: Remove identity removal pass for better build times
ReinUsesLisp
2021-07-22
shader: Add missing UndoUse case for GetSparseFromOp
ReinUsesLisp
2021-07-22
shader: Simplify code in opcodes.h to fix Intellisense
ReinUsesLisp
2021-07-22
shader: Implement indexed textures
ReinUsesLisp
2021-07-22
shader: Refactor atomic_operations_global_memory
ameerj
2021-07-22
shader: add missing include guard in half_floating_point_helper.h
ameerj
2021-07-22
shader: Fix gcc warnings
ReinUsesLisp
2021-07-22
shader: Inline common Value getters
ReinUsesLisp
2021-07-22
shader: Intrusively store in a block if it's sealed or not
ReinUsesLisp
2021-07-22
shader: Improve goto removal algorithm complexity
ReinUsesLisp
2021-07-22
shader: Use memset to reset instruction arguments
ReinUsesLisp
2021-07-22
shader: Inline common Value functions into the header
ReinUsesLisp
2021-07-22
shader: Move microinstruction header to the value header
ReinUsesLisp
2021-07-22
shader: Move siblings check to a separate function and comment them out
ReinUsesLisp
2021-07-22
shader: Intrusively store register values in block for SSA pass
ReinUsesLisp
2021-07-22
shader: Inline common Opcode and Inst functions
ReinUsesLisp
2021-07-22
shader: Inline common IR::Block methods
ReinUsesLisp
2021-07-22
shader: Use a small_vector for phi blocks
ReinUsesLisp
2021-07-22
shader: Calculate number of arguments in an opcode at compile time
ReinUsesLisp
2021-07-22
shader: Simplify code for local memory
ReinUsesLisp
2021-07-22
shader: Add NVN storage buffer fallbacks
ReinUsesLisp
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: Implement F2F (Imm)
FernandoS27
2021-07-22
shader: Implement IADD3.CC/.X
FernandoS27
2021-07-22
shader: Add coarse derivatives
FernandoS27
2021-07-22
shader: Implement fine derivates constant propagation
FernandoS27
2021-07-22
shader: Implement SR_Y_DIRECTION
FernandoS27
2021-07-22
shader: Fix Phi node types
ReinUsesLisp
2021-07-22
shader: Fix memory barriers
ReinUsesLisp
2021-07-22
shader: Implement BFE and BFI CC
ameerj
2021-07-22
shader: Implement SampleMask
ReinUsesLisp
2021-07-22
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-22
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-22
shader: Implement transform feedbacks and define file format
ReinUsesLisp
2021-07-22
shader: Document and relax cache control on surface instructions
ReinUsesLisp
2021-07-22
shader: Implement geometry shaders
ReinUsesLisp
2021-07-22
shader: Implement OUT
ReinUsesLisp
2021-07-22
internal_stage_buffer_entry_read: Remove pragma optimize off
lat9nq
2021-07-22
shader: Stub SR_INVOCATION_INFO
ReinUsesLisp
2021-07-22
shader: Stub ISBERD
ReinUsesLisp
2021-07-22
shader: Fix CC in I2I
ReinUsesLisp
2021-07-22
shader: Simplify FLO and throw on CC
ReinUsesLisp
2021-07-22
shader: Mark blocks with no end branch as unreachable
ReinUsesLisp
2021-07-22
shader: Implement LOP CC
ReinUsesLisp
2021-07-22
shader: Implement SR_THREAD_KILL
ReinUsesLisp
2021-07-22
shader: Apply sign bit in FCMP (imm)
ReinUsesLisp
2021-07-22
shader: Implement ATOM/S and RED
ameerj
2021-07-22
shader: Move LaneId to the warp emission file and fix AMD
ReinUsesLisp
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