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path: root/src/shader_recompiler/frontend
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2021-07-22shader: Implement I2I SATameerj
2021-07-22shader: Fix ISCADD logic for PO/CCameerj
2021-07-22shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp
2021-07-22shader: Implement ISCADD CCameerj
2021-07-22shader: Implement VMAD, VMNMX, VSETPameerj
2021-07-22shader: Add missing I2I exception when CC is usedReinUsesLisp
2021-07-22shader: Better interpolation and disabled attributes supportReinUsesLisp
2021-07-22spirv: Remove dependencies on Environment when generating SPIR-VReinUsesLisp
2021-07-22shader: Fix structured control flow on KIL instructionsReinUsesLisp
This could potentially leave unvisited blocks, leading to illegal phi nodes.
2021-07-22shader: Fix TXQFernandoS27
2021-07-22shader: Implement TXQ and fix FragDepthReinUsesLisp
2021-07-22shader: Refactor PTP and other minor changesReinUsesLisp
2021-07-22shader: Add IR opcode for ImageFetchFernandoS27
2021-07-22shader: Implement TLD4.PTPFernandoS27
2021-07-22shader: Fix Array Indices in TEX/TLD4FernandoS27
2021-07-22shader: Implement FragDepthFernandoS27
2021-07-22shader: Implement TLD4S.FernandoS27
2021-07-22shader: Implement TLD4 and TLD4_BFernandoS27
2021-07-22shader: Implement SHFLameerj
2021-07-22shader: Properly insert Prologue instructionReinUsesLisp
2021-07-22shader: Minor style nitsReinUsesLisp
2021-07-22shader: Fix F2IFernandoS27
2021-07-22shader: Implement NDC [-1, 1], attribute types and default varying ↵ReinUsesLisp
initialization
2021-07-22shader: Implement VOTEameerj
2021-07-22shader: Fix TEX maskReinUsesLisp
2021-07-22shader: Better but still partial interpolation supportReinUsesLisp
2021-07-22shader: Implement DMNMX, DSET, DSETPameerj
2021-07-22shader: Implement FADD32IFernandoS27
2021-07-22shader: Implement F2FFernandoS27
2021-07-22shader: Implement DMUL and DFMAameerj
Also add a missing const on DADD
2021-07-22shader: Add FP64 register load/store helpersameerj
2021-07-22shader: Add support for fp16 comparisons and misc fixesReinUsesLisp
2021-07-22shader: Fix floating point comparison for FP16FernandoS27
2021-07-22shader: Implement HSETP2FernandoS27
2021-07-22shader: Implement HSET2FernandoS27
2021-07-22shader: Implement HMUL2FernandoS27
2021-07-22shader: Implement HFMA2FernandoS27
2021-07-22shader: Refactor half floating instructionsFernandoS27
2021-07-22shader: Implement I2FReinUsesLisp
2021-07-22shader: Implement ISCADD (imm)ReinUsesLisp
2021-07-22shader: Implement LOP32IReinUsesLisp
2021-07-22shader: Add partial rasterizer integrationReinUsesLisp
2021-07-22shader: Implement DADDameerj
2021-07-22shader: Implement CSET and CSETPameerj
2021-07-22shader: Fix instruction transitions in and out of PhiReinUsesLisp
2021-07-22shader: Implement FSET and FSETPameerj
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
2021-07-22shader: Implement TEXSReinUsesLisp
2021-07-22shader: Implement CAL inlining function callsReinUsesLisp
2021-07-22shader: Implement FMNMXameerj
And add a const in FCMP
2021-07-22shader: Fix rebase issueReinUsesLisp