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path: root/src/shader_recompiler/ir_opt/passes.h
AgeCommit message (Expand)Author
2023-11-26Merge branch 'master' into ssbo-alignAmeer J
2023-11-17shader_recompiler: add byteswap pattern workaround for NvidiaAmeer J
2023-10-31shader_recompiler: Align SSBO offsets to meet host requirementsAmeer J
2023-06-12Merge pull request #10699 from liamwhite/conditional-barrierMatías Locatti
2023-06-10shader_recompiler: translate f64 to f32 when unsupported on hostLiam
2023-06-10shader_recompiler: remove barriers in conditional control flow when device la...Liam
2023-01-07Revert "shader_recompiler: Align SSBO offsets to meet host requirements"Liam
2023-01-05shader_recompiler: Align SSBO offsets to meet host requirementsBilly Laws
2023-01-01MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow
2022-12-01shader_recompiler: add gl_Layer translation GS for older hardwareLiam
2022-11-11ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Morph
2022-09-20video_core: Generate mipmap texture by drawingFengChen
2022-04-23general: Convert source file copyright comments over to SPDXMorph
2022-03-20shader_recompiler: Reduce unused includesameerj
2021-11-16shader: Fix resolution scaling passReinUsesLisp
2021-07-22shader: Add int64 to int32 lowering passReinUsesLisp
2021-07-22shader: Fix VertexA Shaders.FernandoS27
2021-07-22shader: Implement VertexA stageFernandoS27
2021-07-22shader: Implement indexed attributesFernandoS27
2021-07-22shader: Implement CAL inlining function callsReinUsesLisp
2021-07-22shader: Initial support for textures and TEXReinUsesLisp
2021-07-22spirv: Add lower fp16 to fp32 passReinUsesLisp
2021-07-22spirv: Initial bindings supportReinUsesLisp
2021-07-22shader: Support SSA loops on IRReinUsesLisp
2021-07-22shader: Constant propagation and global memory to storage bufferReinUsesLisp
2021-07-22shader: Initial instruction supportReinUsesLisp
2021-07-22shader: SSA and dominanceReinUsesLisp
2021-07-22shader: Initial recompiler workReinUsesLisp