Age | Commit message (Collapse) | Author | |
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2025-01-14 | Revert incorrect copyright attribution for non-contributed files | Zephyron | |
- In commit b3facaa6bb30cdc39f2b7d632fef1e3bfeee7785, the copyright header was updated to include "Citron Homebrew Project" across multiple files, regardless of whether any contributions were made. - This commit removes the incorrect attribution and reverts the copyright header to its previous state. - Copyright attribution should only be added when meaningful contributions have been made to the file. - This commit ensures proper compliance with copyright standards and maintains correct attribution to the respective contributors. - Special thanks to Tachi for pointing out the need for these corrections and ensuring that proper attribution practices are followed. | |||
2024-12-31 | chore: update project references and add Citron copyright | Zephyron | |
- Replaced all references to the old project name with Citron. - Added Citron copyright information alongside existing notices in all files. | |||
2023-11-26 | Merge branch 'master' into ssbo-align | Ameer J | |
2023-11-17 | shader_recompiler: add byteswap pattern workaround for Nvidia | Ameer J | |
2023-10-31 | shader_recompiler: Align SSBO offsets to meet host requirements | Ameer J | |
Co-Authored-By: Billy Laws <blaws05@gmail.com> | |||
2023-06-12 | Merge pull request #10699 from liamwhite/conditional-barrier | Matías Locatti | |
shader_recompiler: remove barriers in conditional control flow when device lacks support | |||
2023-06-10 | shader_recompiler: translate f64 to f32 when unsupported on host | Liam | |
2023-06-10 | shader_recompiler: remove barriers in conditional control flow when device ↵ | Liam | |
lacks support | |||
2023-01-07 | Revert "shader_recompiler: Align SSBO offsets to meet host requirements" | Liam | |
This reverts commit 8804a4eb23e0c4f3e4bab03dee7c204bd38bf21e. | |||
2023-01-05 | shader_recompiler: Align SSBO offsets to meet host requirements | Billy Laws | |
We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself. | |||
2023-01-01 | MacroHLE: Add HLE replacement for base vertex and base instance. | Fernando Sahmkow | |
2022-12-01 | shader_recompiler: add gl_Layer translation GS for older hardware | Liam | |
2022-11-11 | ir/texture_pass: Use host_info instead of querying Settings::values (#9176) | Morph | |
2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
2022-03-20 | shader_recompiler: Reduce unused includes | ameerj | |
2021-11-16 | shader: Fix resolution scaling pass | ReinUsesLisp | |
2021-07-22 | shader: Add int64 to int32 lowering pass | ReinUsesLisp | |
2021-07-22 | shader: Fix VertexA Shaders. | FernandoS27 | |
2021-07-22 | shader: Implement VertexA stage | FernandoS27 | |
2021-07-22 | shader: Implement indexed attributes | FernandoS27 | |
2021-07-22 | shader: Implement CAL inlining function calls | ReinUsesLisp | |
2021-07-22 | shader: Initial support for textures and TEX | ReinUsesLisp | |
2021-07-22 | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | |
2021-07-22 | spirv: Initial bindings support | ReinUsesLisp | |
2021-07-22 | shader: Support SSA loops on IR | ReinUsesLisp | |
2021-07-22 | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp | |
2021-07-22 | shader: Initial instruction support | ReinUsesLisp | |
2021-07-22 | shader: SSA and dominance | ReinUsesLisp | |
2021-07-22 | shader: Initial recompiler work | ReinUsesLisp | |