Age | Commit message (Collapse) | Author | |
---|---|---|---|
2025-01-14 | Revert incorrect copyright attribution for non-contributed files | Zephyron | |
- In commit b3facaa6bb30cdc39f2b7d632fef1e3bfeee7785, the copyright header was updated to include "Citron Homebrew Project" across multiple files, regardless of whether any contributions were made. - This commit removes the incorrect attribution and reverts the copyright header to its previous state. - Copyright attribution should only be added when meaningful contributions have been made to the file. - This commit ensures proper compliance with copyright standards and maintains correct attribution to the respective contributors. - Special thanks to Tachi for pointing out the need for these corrections and ensuring that proper attribution practices are followed. | |||
2024-12-31 | chore: update project references and add Citron copyright | Zephyron | |
- Replaced all references to the old project name with Citron. - Added Citron copyright information alongside existing notices in all files. | |||
2022-08-25 | video_code: support rectangle texture | FengChen | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
2022-03-20 | shader_recompiler: Reduce unused includes | ameerj | |
2022-03-12 | rescaling_pass: Fix rescaling Color2DArray ImageFetch offsets | ameerj | |
ImageFetch offsets for 2D array coordinates have a different composite size than the coordinates. The rescaling pass was not taking this into account. Fixes broken shaders when scaling is enabled in Astral Chain, and likely other titles. | |||
2021-11-16 | ShaderCache: Better fix for Shuffling gl_FragCoord | Fernando Sahmkow | |
2021-11-16 | Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and ↵ | FernandoS27 | |
make reaper more agressive on 4Gb GPUs. | |||
2021-11-16 | rescaling_pass: Fix IR errors when unscalable texture types are encountered | ameerj | |
2021-11-16 | rescaling_pass: Logic simplification and minor style cleanup | ameerj | |
2021-11-16 | rescaling_pass: Scale ImageFetch offset if it exists | ameerj | |
Plus some code deduplication | |||
2021-11-16 | rescaling_pass: Enable PatchImageQueryDimensions on fragment stages | ameerj | |
2021-11-16 | gl_texture_cache/rescaling_pass: minor cleanup | ameerj | |
2021-11-16 | rescaling_pass: Fix and simplify shuffle/fragcoord pass | ameerj | |
2021-11-16 | Shader: Don't rescale FragCoord if used by Shuffle | Fernando Sahmkow | |
2021-11-16 | RescalingPass: Agregate pixels on texelFetch while on Fragment Shader | Fernando Sahmkow | |
2021-11-16 | shader: Fix TextureSize check on rescaling. | Fernando Sahmkow | |
2021-11-16 | shader: Properly scale image reads and add GL SPIR-V support | ReinUsesLisp | |
Thanks for everything! | |||
2021-11-16 | shader: Properly blacklist and scale image loads | ReinUsesLisp | |
2021-11-16 | shader/rescaling_pass: Patch more instructions | ReinUsesLisp | |
2021-11-16 | shader: Fix rescaling pass | ReinUsesLisp | |
2021-11-16 | shader: Fix resolution scaling pass | ReinUsesLisp | |
2021-11-16 | ShaderDecompiler: Add initial support for rescaling. | Fernando Sahmkow | |