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Mirror of the Citron emulator
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texture_pass.cpp
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Commit message (
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Author
2025-01-14
Revert incorrect copyright attribution for non-contributed files
Zephyron
2024-12-31
chore: update project references and add Citron copyright
Zephyron
2023-12-21
shader_recompiler: use float image operations on load/store when required
Liam
2023-01-29
Merge pull request #9699 from ameerj/texture-pass-desc
liamwhite
2023-01-29
Merge pull request #9698 from ameerj/texture-pass-handle
liamwhite
2023-01-29
Merge pull request #9694 from ameerj/txq-mips
liamwhite
2023-01-28
texture_pass: Fix texture descriptors comparisons
ameerj
2023-01-28
texture_pass: Refactor texture handle retrieval
ameerj
2023-01-28
Merge pull request #9682 from ameerj/shader-s32
bunnei
2023-01-28
shader_recompiler: TXQ: Skip QueryLevels when possible
ameerj
2023-01-25
shader_recompiler: Remove S32 IR type
ameerj
2023-01-23
spirv: fix multisampled image fetch
Liam
2022-11-11
ir/texture_pass: Use host_info instead of querying Settings::values (#9176)
Morph
2022-11-04
video_core: Fix SNORM texture buffer emulating error (#9001)
Feng Chen
2022-10-06
General: Fix compilation for GCC
Liam White
2022-10-06
Shader Decompiler: implement better tracking for Vulkan samplers.
Fernando Sahmkow
2022-10-06
Shader Decompiler: Check for shift when deriving composite samplers.
Fernando Sahmkow
2022-08-31
style: General style changes to match with the rest of the codebase
Morph
2022-08-25
video_code: support rectangle texture
FengChen
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2021-10-24
TexturePass: Fix clamping of images as this allowed negative indices.
Fernando Sahmkow
2021-10-17
Shader Compiler: avoid overflowed indices on indixed samplers.
Fernando Sahmkow
2021-07-22
texture_pass: Fix is_read image qualification
ameerj
2021-07-22
glsl: Address rest of feedback
ameerj
2021-07-22
shader: Clang-format secondary textures
ReinUsesLisp
2021-07-22
shader: Fix secondary textures
ReinUsesLisp
2021-07-22
shader: Implement Int32 SUATOM/SURED
ameerj
2021-07-22
shader: Implement VertexA stage
FernandoS27
2021-07-22
shader: Implement indexed textures
ReinUsesLisp
2021-07-22
shader: Implement D3D samplers
ReinUsesLisp
2021-07-22
spirv: Implement image buffers
ReinUsesLisp
2021-07-22
shader: Implement SULD and SUST
ReinUsesLisp
2021-07-22
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
2021-07-22
shader: Implement texture buffers
ReinUsesLisp
2021-07-22
shader: Abstract breadth searches and use the abstraction
ReinUsesLisp
2021-07-22
shader: Implement ImageGradient
FernandoS27
2021-07-22
shader,spirv: Implement ImageQueryLod.
FernandoS27
2021-07-22
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2021-07-22
shader: Add IR opcode for ImageFetch
FernandoS27
2021-07-22
shader: Implement TLD4 and TLD4_B
FernandoS27
2021-07-22
shader: Track first bindless argument instead of the instruction itself
ReinUsesLisp
2021-07-22
shader: Implement CAL inlining function calls
ReinUsesLisp
2021-07-22
shader: Partial implementation of LDC
ReinUsesLisp
2021-07-22
shader: Initial support for textures and TEX
ReinUsesLisp