Age | Commit message (Collapse) | Author | |
---|---|---|---|
2025-01-14 | Revert incorrect copyright attribution for non-contributed files | Zephyron | |
- In commit b3facaa6bb30cdc39f2b7d632fef1e3bfeee7785, the copyright header was updated to include "Citron Homebrew Project" across multiple files, regardless of whether any contributions were made. - This commit removes the incorrect attribution and reverts the copyright header to its previous state. - Copyright attribution should only be added when meaningful contributions have been made to the file. - This commit ensures proper compliance with copyright standards and maintains correct attribution to the respective contributors. - Special thanks to Tachi for pointing out the need for these corrections and ensuring that proper attribution practices are followed. | |||
2024-12-31 | chore: update project references and add Citron copyright | Zephyron | |
- Replaced all references to the old project name with Citron. - Added Citron copyright information alongside existing notices in all files. | |||
2023-12-21 | shader_recompiler: use float image operations on load/store when required | Liam | |
2023-01-29 | Merge pull request #9699 from ameerj/texture-pass-desc | liamwhite | |
texture_pass: Fix texture descriptors comparisons | |||
2023-01-29 | Merge pull request #9698 from ameerj/texture-pass-handle | liamwhite | |
texture_pass: Refactor texture handle retrieval | |||
2023-01-29 | Merge pull request #9694 from ameerj/txq-mips | liamwhite | |
shader_recompiler: TXQ: Skip QueryLevels when possible | |||
2023-01-28 | texture_pass: Fix texture descriptors comparisons | ameerj | |
2023-01-28 | texture_pass: Refactor texture handle retrieval | ameerj | |
2023-01-28 | Merge pull request #9682 from ameerj/shader-s32 | bunnei | |
shader_recompiler: Remove S32 IR type | |||
2023-01-28 | shader_recompiler: TXQ: Skip QueryLevels when possible | ameerj | |
2023-01-25 | shader_recompiler: Remove S32 IR type | ameerj | |
The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32 | |||
2023-01-23 | spirv: fix multisampled image fetch | Liam | |
2022-11-11 | ir/texture_pass: Use host_info instead of querying Settings::values (#9176) | Morph | |
2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen | |
2022-10-06 | General: Fix compilation for GCC | Liam White | |
2022-10-06 | Shader Decompiler: implement better tracking for Vulkan samplers. | Fernando Sahmkow | |
2022-10-06 | Shader Decompiler: Check for shift when deriving composite samplers. | Fernando Sahmkow | |
2022-08-31 | style: General style changes to match with the rest of the codebase | Morph | |
2022-08-25 | video_code: support rectangle texture | FengChen | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
2021-10-24 | TexturePass: Fix clamping of images as this allowed negative indices. | Fernando Sahmkow | |
2021-10-17 | Shader Compiler: avoid overflowed indices on indixed samplers. | Fernando Sahmkow | |
2021-07-22 | texture_pass: Fix is_read image qualification | ameerj | |
Atomic operations are considered to have both read and write access. This was not being accounted for. | |||
2021-07-22 | glsl: Address rest of feedback | ameerj | |
2021-07-22 | shader: Clang-format secondary textures | ReinUsesLisp | |
2021-07-22 | shader: Fix secondary textures | ReinUsesLisp | |
2021-07-22 | shader: Implement Int32 SUATOM/SURED | ameerj | |
2021-07-22 | shader: Implement VertexA stage | FernandoS27 | |
2021-07-22 | shader: Implement indexed textures | ReinUsesLisp | |
2021-07-22 | shader: Implement D3D samplers | ReinUsesLisp | |
2021-07-22 | spirv: Implement image buffers | ReinUsesLisp | |
2021-07-22 | shader: Implement SULD and SUST | ReinUsesLisp | |
2021-07-22 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | |
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | |||
2021-07-22 | shader: Implement texture buffers | ReinUsesLisp | |
2021-07-22 | shader: Abstract breadth searches and use the abstraction | ReinUsesLisp | |
2021-07-22 | shader: Implement ImageGradient | FernandoS27 | |
2021-07-22 | shader,spirv: Implement ImageQueryLod. | FernandoS27 | |
2021-07-22 | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | |
2021-07-22 | shader: Add IR opcode for ImageFetch | FernandoS27 | |
2021-07-22 | shader: Implement TLD4 and TLD4_B | FernandoS27 | |
2021-07-22 | shader: Track first bindless argument instead of the instruction itself | ReinUsesLisp | |
2021-07-22 | shader: Implement CAL inlining function calls | ReinUsesLisp | |
2021-07-22 | shader: Partial implementation of LDC | ReinUsesLisp | |
2021-07-22 | shader: Initial support for textures and TEX | ReinUsesLisp | |